Dragon Soul BOOST
This mod provides bonuses based on how many Dragon Souls a character has and has not used. For these bonuses, it has arbitrarily high limits and is fully configurable in the menu provided in MCM. Inspired by the mod True Dragonborn, I decided to make an "infinite" version that continues to give bonuses indefinitely.
Screenshots 2 screenshots
About this mod Machine translation
This mod provides bonuses based on how many Dragon Souls a character has and has not used. For these bonuses, it has arbitrarily high limits and is fully configurable in the menu provided in MCM. Inspired by the mod True Dragonborn, I decided to make an "infinite" version that continues to give bonuses indefinitely.
Install:
MOD management
Take the Data folder from the zip file and dump it into the Skyrim Special Edition folder, then enable SoulBoost.esp in the launcher.
Require:
SKSE is required.
For MCM, SkyUI is required, but the mod may work without it (Disclaimer: Not tested)
compatibility:
Should work with anything
Each type of effect gives you a certain amount of boost per number of souls, and you can set both values.
If Boost is set to 0 for a given value, it is disabled.
By default, it provides the following effects:
Shout Recovery (1% per 3 souls)
Carrying capacity (5 per 1 soul)
Enhanced life (5 points per soul)
Fortify Magicka (5 per 1 soul)
Enhance endurance (5 points per soul)
Restore health (1 for every 3 souls)
Restoration Magic (1 for every 3 souls)
Restore stamina (1 for every 3 souls)
Fire Resistance (1% per 2 souls)
Resist Frost (1% per 2 souls)
Earthquake Resistance (1% per 2 souls)
Resist magic (1% per 4 souls)
Resist disease (1% per 3 souls)
Resistance to poison (1% per 1 soul)
This script runs every time you absorb a Dragon Soul, and will also periodically check to see if any Dragon Souls have been lost.
You can configure how often it checks, but the impact of the checks is negligible, so it's a redundant option that I didn't bother removing.
For those curious about how this module works:
Although inspired by True Dragonborn, its methodology does not allow for a fully dynamic system, so I had to write this mod from scratch.
First, I created a series of magic effects for each bonus type, 1, 2, 4, 8, 16, 32, 64, 128, 256, etc.
This is because by combining the numbers correctly you can get any value between them (e.g. 70 would give you 64 + 4 + 2).
The benefits are hidden in the UI and I used this method so that after reloading before the script starts running it will still run fine. This way I don't have to run the script as soon as the game loads, but can wait and let other scripts run.
Bonuses do have limits, for example the enhancement stat bonus stopped at around 262,143 as I thought that was enough.
Also, I left the Papyrus source files in the mod so anyone can take a look.
——————————————————————————————————————
Installation:
A Mod Manager
Take the Data folder out of the zip file and dump it into your Skyrim Special Edition folder and then enable the SoulBoost.esp in your launcher.
Requirements:
SKSE is required.
SkyUI is necessary for the MCM, but the mod may work without it (Disclaimer: completely untested)
Compatibility:
Should work with anything
Each type of effect gives you a certain boost amount per number of souls, you can set both of these values.
If you set the Boost of a given value to 0, it will be disabled.
It provides the following effects by default:
Shout Recovery (1% per 3 souls)
Carry Capacity (5 per 1 soul)
Fortify Health (5 per 1 soul)
Fortify Magicka (5 per 1 soul)
Fortify Stamina (5 per 1 soul)
Restore Health (1 per 3 souls)
Restore Magicka (1 per 3 souls)
Restore Stamina (1 per 3 souls)
Resist Fire (1% per 2 souls)
Resist Frost (1% per 2 souls)
Resist Shock (1% per 2 souls)
Resist Magic (1% per 4 souls)
Resist Disease (1% per 3 souls)
Resist Poison (1% per 1 soul)
The script runs every time you absorb a dragon soul, and also periodically checks to see if you've lost any dragon souls.
You can configure how frequently it checks but the impact of the check is negligible so it's mostly a superfluous option I didn't bother removing.
For people curious as to how this mod works:
While inspired by True Dragonborn, its methodology wouldn't allow for a fully dynamic system so I had to script this mod mostly from scratch.
First I created a series of magic effects for ea …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.