Dragon Clan - Almighty Madman
Awakens on the nearest All-Maker stone, rather than randomly.
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About this mod Machine translation
Awakens on the nearest All-Maker stone, rather than randomly.
Whenever your Skyrim reformer sleeps on Solstheim before a certain stage in the Dragonrim DLC main quest, there is a chance that he or she will fall under the influence of one of the All-Maker. While this feature adds depth to the plot, it's also somewhat annoying. Especially if you have the Alternate Start type of mod and decide to start the game in Solstheim. This is especially true in "Survival" mode.
My first thought was to disable the feature entirely. But that means sacrificing some of the bad stories.
After doing some digging in the build toolkit, I found another workaround. Now, whenever your character needs to do some routine construction, he or she will end up at the nearest All-Maker stone instead of a random stone.
Plase points out that due to limitations of the Skyrim engine implementation and scripting language, this change will only take effect for NEW GAME and not existing GAME. Even very early saves don't work properly.
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Every time your Skyrim alter-ego sleeps on Solstheim before the certain stage of the Dragonborn DLC main quest he or she have a chance to fall under an influence of one of the All-Maker stones. And while this feature adds an extra depth into the plot, it is also a bit of annoyance. Especially if you have an Alternate Start type of mod and decided to begin your game on Solstheim. And even more so in Survival mode.
My first thoght about it was to disable the feature entirely. But this would mean to sacrifice part of the story which is not good.
After some digging within Construction Kit I found another way to approach this. Now whenever your character is supposed to do some construction routine he or she will end up at the nearest All-Maker stone instead of a random one.
Plase note that due to Skyrim engine implementation and limitations of it's scripting language this changes will only take effect on a NEW GAME, not on an existing one. Even a very early save wouldn't work.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.