Dovahkiin can also tilt the Sit Kneel to lie down and meditate, etc.
Added the ability for players to use certain furniture markers that would normally only be available to NPCs. It is also a modders resource
Screenshots 5 screenshots
About this mod Machine translation
Added the ability for players to use certain furniture markers that would normally only be available to NPCs. It is also a modders resource
Dovahkiin can also sit, sit, kneel, and meditate here
Have you ever noticed that NPCs can do certain things that you can't?
Like leaning against a wall/pillar, meditating, sitting on a ledge, log, cross-legged on the floor or leaning against a stall/shop counter?
Ever thought "Hey, why can't I do that?" Now, you have the option to mark.
What is covered? All right:
Various invisible chair markers (NPCs sit down, although the actual chair is not visible)
By the counter
Graybeard meditates
kneeling
against wall/column
Guard against wall/pillar
lie down
Lean on the table
Lean Railway
Search boobs
sit cross-legged
Drinking from a mead barrel
hammer on wall
hammer on table
I may add others as I find them, but this is the main one.
So, why do this?
Every time I walk into Whiterun there's Jon Battleborn leaning against a position on the market and I think: "Why can't I do this?"
Every time an NPC sits on a ledge or cross-legged on the floor, I think: “Why can’t I do that?
When I found my way to High Hrothgar and found Greybeard brooding and thinking...well, you get the idea.
Am I envious? you bet
So I looked into it. It turns out it's a piece of furniture that's not that different from regular furniture that you can interact with. For example, chairs and benches differ in only a few ways, and for the most part don't have a visible grid. I also discovered that these special furniture markers were almost certainly meant for players to use, but for some reason Bethesda never implemented it, namely that players didn't actually have the various player-invisible chair markers that they were able to interact with.
The best example is the stone benches surrounding the lonely Bard College. There are all these potential places to sit, but you can't actually sit anywhere really nice, like looking out to the ocean. It happens that they are all marked with the Player Invisible Chair, but guess what, only NPCs can use them. Why? Don't know, maybe it's another case of Bethesda's left hand not knowing what its right hand is doing. Okay, after some fine-tuning and tidying up of the grid later, now you can sit in your mind and stare at the ocean as long as you want.
So, is there a real purpose to this?
To be honest, it's probably not, but, it's kind of interesting, right?
It might even be fun if you've ever thought "Why can't I...?"
It is also a resource for modders.
What does it consist of?
A spellbook that, once you read it, adds a spell that can find nearby invisible furniture and bring it to you, and it uses a script to do this. There is also a fully working resource version for modders that only contains activatable furniture that you can use if you know where to find them.
Come again? !
You can find a magic book on the doormat inside Breezehome's door.
Pick it up and read it and you will get a custom recovery spell which will display a message prompting you to play a sound (ring tone) and if furniture is found it will automatically take you to an invisible furniture object otherwise an alternative message will be displayed. That’s all.
There are already mods out there that do this...
Yes, but they are mostly scripted, not really needed most of the time, and generate invisible markup all over the place. This mod simply enables players to use existing furniture markers, no scripting required (other than an optional custom spell)
Can you add additional idle time? /Weed, clean weapons, play pipa...etc?
Okay, there are two types of markers that can play animations: covered furniture and idle markers that are associated with these animations, and as far as I know they are only available to NPCs running sandbox packages. They may be activated by scripts, but this is actually beyond the scope of this mod. Sorry, as far as I know, there aren't any of those that can't be used like furniture (please correct …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.