Double-sided vertex population fix SSE

by Artsick Ruhadre·v1.0·Updated 2019-05-23

Added double-sided shaders for male and female human mouth meshes. Also used the vertex alpha trick provided by Artsick to prevent sticking out. EFA support.

Screenshots 2 screenshots

About this mod Machine translation

Added double-sided shaders for male and female human mouth meshes. Also used the vertex alpha trick provided by Artsick to prevent sticking out. EFA support.

Double-sided vertex population fix SSE v1.0

By Artsick and Ruhadre

illustrate:

Added double-sided shaders for male and female human mouth meshes. Also used the vertex alpha trick provided by Artsick to prevent sticking out. This is purely a cosmetic fix to prevent the teeth from disappearing at an angle while talking. The grid provided is for the player only. In the second screenshot, I illustrate that you have to abuse the Racemenu slider to make the grid stand out. If you're experiencing protrusion in Racemenu, you're using the wrong slider.

How does the vertex alpha trick work?

It's not just a matter of clicking on a few shader properties. All vertices in the mesh were given a vertex color, and 9 specific vertices were selected to "alpha'd" out. Those vertices are the ones connecting the front of the port mesh and the head mesh, which are part of the mesh and usually can't be seen anyway. No vertices are removed, moved or "scaled", allowing compatibility with three files designed for vanilla meshes.

Install:

It's just a grid. Only tooth models that clash just like real teeth.

If using Fair Skin Complexion's optional teeth, you can allow this mod to override its mesh.

(Female mesh in FSC is reversible like the one here.)

100% compatible with any vanilla tooth texture replacement.

100% BVFE compatible mouth for generating fangs for players

*If you use Niroku's expressive female animation, just install the OPTIONAL file on its mesh. The MAIN file from here is not required. Do not use these optional grids without installing EFA! Should still be BVFE compatible, needs testing...

integral:

Artsick ideas for vertex tricks and used to make the female mesh

Ruhadre applies this trick to men's mesh

Hawkscr1mer ported these meshes to SSE

Niroku for expressive female animation

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Double Sided Vertex Human Mouth Fix SSE v1.0

by Artsick and Ruhadre

Description:

Adds double sided shader to male and female human mouth meshes.  Also uses a vertex alpha trick provided by Artsick to prevent protruding.  This is purely a cosmetic fix to prevent teeth un-immersively disappearing at certain angles while talking.  Meshes provided will only work for player.  In the second screenshot, I illustrate that you absolutely must abuse Racemenu sliders in order to get the mesh to protrude.  If you are experiencing protrusion in Racemenu, then you are using the sliders wrong.

How does the vertex alpha trick work?

This isn't just a simple matter of clicking on a couple shader properties.  All vertices in the mesh were given vertex colors, and 9 specific vertices were selected to be "alpha'd" out.  Those vertices being the ones that connect the front of the mouth mesh to the head mesh, which are parts of the mesh never normally seen anyway.  No vertices were removed, moved, or "scaled", allowing for compatibility with tri files designed for vanilla meshes.

Installation:

It's just meshes.  Only conflicts would be teeth mods like Realistic Teeth.

If using Fair Skin Complexion's Optional Teeth, you can allow this mod to overwrite it's mesh.

(The female mesh in FSC is double sided like the ones here.)

100% Compatible with any vanilla teeth texture replacers.

100% Compatible with BVFE mouth tris for generating fangs for player

*If you are using Expressive Female Animation by Niroku, just install the OPTIONAL file here over it's meshes. MAIN file from here NOT required.  DO NOT USE THESE OPTIONAL MESHES WITHOUT EFA INSTALLED!!!  Should still be compatible with BVFE, needs testing...

Credits:

Artsick for the Vertex trick idea, and for making the female mesh

Ruhadre for applying this trick to male mesh

Hawkscr1mer for porting these meshes to SSE

Niroku for Expressive Female Animation

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
双面顶点人口修复SSE
File size
8.0 KiB
SHA-256
6b3d5f8ff8752ff0cfa2c4402361ab47e9566e26b2215fdf70a9d31fbf2c5d95
Stored at
2026-10-09 23:50