divine intervention

by megapatato·v1.2·Updated 2020-01-31

Crying to heaven for release of hurt in the form of teleporting to a nearby temple.

Screenshots 2 screenshots

About this mod Machine translation

Crying to heaven for release of hurt in the form of teleporting to a nearby temple.

describe:

This mod adds a spell that will attempt to teleport the player to a nearby friendly temple, similar to how the intervention spell works in Morrowind. It works everywhere where fast travel is enabled by default (including some places where I don't know why Bethesda allows fast travel to leave).

When used in Skyrim, the god will generally answer your request and teleport you to the nearest temple. Usually 5 points will be finalized

Temple of Mara in Riften

Temple of Kinares in Whiterun

Temple of Dibella in Markas

Temple of Talos in Wyndhem

The lonely temple.

But sometimes, Stendarr may kidnap you to his lighthouse. Go kill vampires. After solving the Dawnguard questline, he will be fired.

In Solstheim, one can go to the Temple of the Raven Rock if the new settlement listens, or end up in the Great Hall in the village of Skaar if the Almighty answers your request. Although for some reason the village of Skal seems to be protected from a spell when you arrive on the island...

get:

Spellbooks and scrolls have been added to the vendor list. You can usually find spell books for sale with the help of a court wizard.

Compatibility (tested):

open city skyline

Whiterun by JK

Recommended modules:

Carriage and ferry travel overhaul

Simple mark and recall

Inspired by Handsx5's Skyrim Standard Edition mod of the same name, this mod overhauls the core logic, expands its list of working locations, inserts several quest dependencies in some locations for the sake of immersion, provides support for the extensions Dawnguard and Dragonborn, and uses audio instead of custom clips (as the author never answered my question for permission to use his clips :/).

————————————————————————————

Description:

This mod adds a spell that will try to teleport the player to a nearby friendly temple, similarly to how the intervention spells worked in Morrowind. It works everywhere fast-travel is enabled by default (including certain areas I have no clue why Bethesda allowed fast-travel out of...).

When cast in Skyrim, the Divines will usually answer your plea and teleport you to the nearest temple. There are 5 points one usually ends up at

the Temple of Mara in Riften

the Temple of Kynareth in Whiterun

the Temple of Dibella in Markarth

the Temple of Talos in Windhelm

the Chapel of the Divines in Solitude.

Sometimes however, Stendarr might abduct you to his beacon. Go kill vampires. Once the Dawnguard questline is resolved, he'll lay off.

In Solstheim, one can end up at the Raven Rock temple if the Reclamations listen, or at the Skaal Village's Great Hall if the All Maker answers your plea. Though for some reason, the Skaal Village seems protected from intrusive magics when you arrive on the island...

Obtaining:

Spell books have been added to the vendor lists, as have scrolls. You can usually find the spell tome for sale with the court wizards.

Compatibility (tested):

Open Cities Skyrim

JK's Whiterun

Recommended mods:

Carriage and Ferry Travel Overhaul

Simple Mark and Recall

Inspired by the mod by the same name for Skyrim standard edition by Handsx5, this mods overhauls the core logic, extends the list of locations where it works, inserts a couple quest dependencies to certain locations for immersion's sake, adds support for the expansions, Dawnguard and Dragonborn, and uses stock audio instead of a custom-made clip (because the author never replied my request for permission to use his clip:/ ).

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
神圣干预
File size
11.7 KiB
SHA-256
b8d72f1d200a88fab598fb8735c7af0692e78f46a89153c598c1db0eff0dee3a
Stored at
2026-10-12 00:29