Disarming traps is dangerous

by Skepmanmods·v1.0·Updated 2018-12-08

While disarming the trap by locking it, breaking your lock point may trigger the trap. .esl version available.

Screenshots 1 screenshots

About this mod Machine translation

While disarming the trap by locking it, breaking your lock point may trigger the trap. .esl version available.

Disarming traps is dangerous:

describe:

While disarming the trap by locking it, breaking your lock point may trigger the trap.

The likelihood of triggering depends on the lock level and lock privileges.

Some examples:

  • No privileges, master lock: 100% chance of triggering.
  • Master perk, master lock, 50% chance to trigger.
  • Master perk, novice locked, 10% chance to trigger.

Small demonstration video

Requirements and (un)installation:

You need Skyrim Special Edition V1.5.39 or higher.

You need to install Skyrim Script Extender SE build V2.0.7 or higher (SKSE64).

Choose esp or esl version.

Install as usual. Install using your favorite mod manager or manually in the data folder.

You can uninstall simply by deleting the mod file.

Compatibility and load order:

This mod will not edit any vanilla records or scripts and should be compatible with everything.

notes:

Since traps can also be disarmed by activating them purposefully (such as shooting them from a distance), I recommend that you also install improved traps. With it, the traps make noise when triggered, so there's still an incentive to try to disarm them.

integral:

Bethesda Softworks makes TES: Skyrim and the Creation Suite.

All members of the xEdit team.

Illustration by Adam Adamowicz.

Xepherxv's thoughts.

Permissions:

This mod is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License (CC BY-NC 4.0).

You can consider this mod as a resource. Feel free to copy, modify and upload this mod anytime for non-profit making purposes.

My other modifications:

Ward function expansion

Economic reforms and improvements in voice technology

Alchemy, potions and food adjustments

Enchanting adjustments and price bug fixes

selective transformation

Release the cry cost is a soul

werewolf nighteyes

Vampire attacks resume beyond city walls

Experience multiplier

————————————————————————————————————————————————————————————

Disarming Traps Is Dangerous:

Description:

While disarming a trap by lockpicking it, breaking your lockpick may trigger the trap.

The chance of trigger depends on the lock level and your lockpicking perks.

For examples:

  • No perk, master lock: 100% chance to trigger.
  • Master perk, master lock, 50% chance to trigger.
  • Master perk, novice lock, 10% chance to trigger.

Little demo video

Requirements & (Un)Installation:

You need Skyrim Special Edition V1.5.39 or above.

You need the Skyrim Script Extender SE build V2.0.7 or above installed (SKSE64).

Choose either the esp or the esl version.

Installation as usual. Install with your favorite mod manager or manually in the data folder.

You can uninstall simply by removing the mod files.

Compatibility & Load Order:

This mod does not edit any vanilla record or script and should be compatible with everything.

Notes:

Because traps can also be disarmed by purposefully activating them (like shooting them from a distance), I recommend you also installImproved Traps. With it, traps make noise when triggered so there is still an incentive to try to disarm them.

Credits:

Bethesda Softworks for making TES:Skyrim and the Creation Kit.

All members of the xEdit team.

Adam Adamowicz for the illustration.

Xepherxv for the idea.

Permissions:

This mod is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License (CC BY-NC 4.0).

You can consider this mod as a resource. Feel free to copy, modify and upload this mod anywhere, as long as it is for non-lucrative purpose.

My Other Mods:

Wards Functionalities Extended

Economy Overhaul and Speechcraft Improvements

Alchemy, Potions and Food Adjustments

Enchanting Adjustments and Price Bug Fix

Selective Transmute

Unlocking Shouts Costs One Soul

Werewolf Night Eye

Vampire Attacks Restored Outside of Walled Cities

Experience Multipliers

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
解除陷阱是危险的
File size
6.5 KiB
SHA-256
33c1e14eb02b7a7bab96474b2f73813c4c6f39f172323105a25b00916aa328e2
Stored at
2026-10-09 12:12