DFT asset package
Contains +500 new assets for Skyrim for models used in level design to allow for more interesting environments.
Screenshots 8 screenshots
About this mod Machine translation
Contains +500 new assets for Skyrim for models used in level design to allow for more interesting environments.
Contains +500 new assets for skylines, stencils for use in level designs to allow for more interesting environments, such as making walls and ceilings bland.
It's not complete, but it adds a variety of custom assets made from vanilla assets. I'll add new assets as needed.
There are some new assets among the captured images, and some are environments made almost entirely from custom assets. (Excludes Smoke and room enclosures)
assets
-72 mining nodes to use with the wall mine prefab
-18 arctic ruins sheets
-72 mushrooms for mines and caves
-60 pillars
~325 rock and rock pile variants for use in mines and caves*
-12 creeks/streams for mines and caves
-9 cave/mine entrances
- A bunch of other non-specific combinations
*You can use them on the wall or ceiling or on the floor, there are about 15 variations, each set is marked Vxx for convocation. The number after the V means the same thing for every item in the set (for example, DFTAPRockPileL01CaveV01 will have the same texture set as DFTAPRockPileM02V01). To find assets, simply enter the prefix DFTAP in the filter.
Install
Take the files contained in this zip and place them into the skyrim data folder.
How to use
This file is an ESM, you need to go into SkyrimEditor.ini in your skyrim home folder and add or change bAllowMultipleMasterLoads to 1. Changing this will allow you to have multiple master files. You can copy and paste this under General bAllowMultipleMasterLoads = 1. Once done you can set the DFT_Asset_Pack to master and skyrim and mod as usual. Once the mod you are working on is complete, you will need to use Wrye Bash to convert your mod to ESM, then use the Merge plugin to merge it with DFTAP, and then convert it back to esp.
Make a backup before the last step.
File link:
Wrye Bash
Merge Plugins
Follow me on Twitter @DankFrenchToast
Join my Steam group
Please report bugs here.
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Containing +500 new assets for skyrim for modders to use in level designs to allow more interesting environments, such as making walls and ceilings less bland.
It is not complete but it adds an assortment of custom assets made from the vanilla assets. I will add new assets as I need them.
In the images taken are some of the new assets, and some are of environments made almost entirely out of the custom assets.(excluding Smoke and room shells)
ASSETS
-72 Mining nodes to be used with the mine prefabs on walls
-18 Bedrolls for Nordic Ruins
-72 Mushrooms for Mines and Caves
-60 Pillars
~325 Rock and Rock Pile Variants for Mines and Caves*
-12 Creeks/streams for mines and caves
-9 Cave/mine entrances
-A bunch of other unspecific assests
*You can use them on walls or ceilings or on the floor, there are about 15 Variants and each set is labeled Vxx for conveinence. The number after the V means the same thing for each item in the set (ex. DFTAPRockPileL01CaveV01 will have the same texture set as DFTAPRockPileM02V01). To find the assets just enter the prefix DFTAP into the filter.
INSTALL
Take the files included in this zip into the and put them into the skyrim data folder.
HOW TO USE
This file is a ESM and you will need to go into the SkyrimEditor.ini found in the skyrim main folder and add or change bAllowMultipleMasterLoads to 1. Changing this will allow you to have multiple master files. You can just copy and paste this bAllowMultipleMasterLoads=1 under General After you have done that you can just set DFT_Asset_Pack as a master along with skyrim and mod as usual. Once the mod that you are working on is complete you will need to convert your mod to an ESM using Wrye Bash and then merge it with DFTAP using Merge Plugins, afterwards convert back to an esp.
BEFORE THAT LAST STEP MAKE A BACKUP.
Links to Files:
Wrye Bash
Merge Plugins
Follow me on Twitter @DankFrenchToast
Join my Steam group
Please report bugs here. feedback is greatly app …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.