Delphine's Map Revealed Dragon Mound - Atlas Map Marker SE Patch
Delphine's map shows map marker references in Atlas Map Markers SE (MCM version).
Screenshots 1 screenshots
About this mod Machine translation
Delphine's map shows map marker references in Atlas Map Markers SE (MCM version).
This mod redirects map marker references learned through Delphine's map to use atlas map markers se (relies on the plugin "atlas map markers.esp").
For users who prefer anonymous mounds, they can be named after local landmarks (for example: "Bonestrown Crest Dragon Mound" instead of "Central Eastmarch Dragon Mound").
The original map marker in "Delphine's map" shows Dragon Mound. esp" has been permanently unmarked and marked as disabled.
Where applicable, water flow records have been forwarded (one location: DragonMoundTundra04[cell:0000958b] (in Tamriel "Skyrim" [wrld:0000003c]at-9,1)).
If Andreaphusviii's original addon is active in your game and you've discovered its location, your save file may retain these map markers. Redundancy shouldn't do any harm, but it can be visually annoying.
You must have Dragon Mound markers enabled on the MCM (all markers on this form: map_new_miscdragonmondulllist[flst:x023f26]). If it is not enabled, there may be a display issue.
This plugin may be incompatible with the "Atlas Legendary.esp" version of Atlas map markers that Slaterman ported for SE, so do not rename that file.
Loading order:
Place "Patch Atlas" under "Delphine map display dragon hill.esp".
Credit:
Delphine's map reveals Andrealphusviii's dragon mound
Atlas Map Marker SE - Updated with MCM by Kronixx and Kryptopyr
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This mod redirects map marker references learned through Delphine's Map to use Atlas Map Markers SE (dependent on plugin "Atlas Map Markers.esp").
It's for users who prefer anonymous mounds to be named after local landmarks (example: "Bonestrewn Crest Dragon Mound" and not "Central Eastmarch Dragon Mound").
Original map markers in "Delphine's Map Reveals Dragon Mounds.esp" have been de-flagged persistent and marked as disabled.
Waterflow Records have been forwarded where applicable (one location: DragonMoundTundra04 [CELL:0000958B] (in Tamriel "Skyrim" [WRLD:0000003C] at -9,1)).
If AndrealphusVIII's original plugin was active on your game and you have already discovered its locations, it's possible that your save file might keep those map markers. There shouldn't be any harm in having redundancy, but it could be visually annoying.
You must have enabled Dragon Mound markers on the MCM (all markers on this formlist: MAP_NEW_MiscDragonMoundList [FLST:xx023F26]). If they're not enabled, there may be display problems.
This plugin probably isn't compatible with the "Atlas Legendary.esp" version of Atlas Map Markers ported for SE by SlaterMan, so DO NOT rename that file.
Load Order:
Place "patch_AtlasMM_DelphineMap.esp" BELOW "Delphine's Map Reveals Dragon Mounds.esp".
Credits:
Delphine's Map Reveals Dragon Mounds by AndrealphusVIII
Atlas Map Markers SE - Updated with MCM by Kronixx and kryptopyr
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.