Deflection - Dynamic Blocking Combat Overhaul
Deflection is a full-featured, customizable, performance-friendly, balanced, timed combat combat overhaul. Designed to be used alongside other popular battle modes or as a standalone battle mode in vanilla Skyrim
Screenshots 5 screenshots
About this mod Machine translation
Deflection is a full-featured, customizable, performance-friendly, balanced, timed combat combat overhaul. Designed to be used alongside other popular battle modes or as a standalone battle mode in vanilla Skyrim
Skyrim has a ton of great combat mods. Many of them have added timed blocking or parrying mechanics as part of their overhaul. While these mods are amazing and add a ton of fun gameplay features, I felt like I could design a timed blocking mechanic that focused on allowing the user to customize the blocking/parrying experience, which could then be used to enhance the timed blocking functionality of other popular combat modes, or be used as a light standalone combat mode.
Deflection is designed to be performance friendly and customizable to allow you to set up the mod to your own personal preference. Simply disable timed blocking in other combat modes and let Deflection handle timed blocking and parrying.
feature
Independently timed blocking and parrying mechanics
MCM menu for customization
ESL files do not occupy the loading order space
Choose the incoming damage modifier, set to 100% to block all physical damage, 50% to block half the damage, etc.
Optional arrow blocking feature
Optional magic block function
Configurable parry animation
Configurable timed block window
Configurable NPC stagger settings
Configurable stamina cost for blocking and parrying physical damage
Configurable minimum stamina requirements to block and parry physical damage
Configurable magicka cost to ward off incoming magic
Configurable minimum Magicka requirements to block and parry magic
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There are a TON of great combat mods for Skyrim. Many of them add timed blocking or parrying mechanics as part of a bigger overhaul. While these mods are amazing, and add a ton of interesting game-play features, I felt I could design a timed blocking mechanic focused on allowing the user to customize the blocking/parrying experience, which could then be used to enhance the timed blocking features of other popular combat mods, or be used as a lightweight stand-alone combat mod.
Deflection is designed to be as performance friendly and customizable as possible, allowing you to setup the mod to match your personal taste. Just disable timed blocking features in other combat mods and let Deflection handle timed blocking and parrying.
Features
Standalone Timed blocking and parrying mechanic
MCM menu for customization
ESL file doesn't take up a load order slot
Choose incoming damage modifier, set to 100% to block all physical damage, 50% to block half damage etc.
Optional Arrow parrying feature
Optional Magic parrying feature
Configurable parrying animations
Configurable timed block window
Configurable NPC stagger settings
Configurable stamina cost for blocking and parrying physical damage
Configurable minimum stamina requirement for blocking and parrying physical damage
Configurable magicka cost for parrying incoming magic
Configurable minimum magicka requirement for blocking and parrying magic
Configurable player stagger settings. Prevent player from being staggered while blocking
Configurable impact visual effects with support for Ultimate Combat and alternate vfx methods
Configurable global damage modifiers - quickly adjust overall NPC & Player damage without using any other mods.
Configurable ability to disarm opponents with perfectly timed block
Configurable messaging
In depth profiling and debug logging options to ensure optimal performance
Real-time Mod status indicator
While not a requirement it is STRONGLY recommended that you use a mod that re-times the animation hit frames in order to make timed blocking more viable. This mod was designed around Retimed Hit Frames by Wooph but any of Mojikas mods Combat behavior Improved , Blocking combat behavior improvement or TK Dodge all fix the hit frame timing in some way. This mod wont have the intended feel without one of these mods. I could fix the hit fram …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.