Deadly Shadow of Windhelm
Added some roof access, Greyquarter roof redone, player houses added, "special" access to the outside of the city via "non-player" houses.
Screenshots 8 screenshots
About this mod Machine translation
Added some roof access, Greyquarter roof redone, player houses added, "special" access to the outside of the city via "non-player" houses.
Ever dreamed of stopping Calixto's murder spree from the heights of the market? It's possible now. Entered the Greyquarter roof and added the player's home: Akosy Home, with kitchen - alchemy station - blacksmith.
There is a strange door in the center of this area: Akosy Place, which leads outside the city. But don't use it. Or peruse the nearly placed notes.
Updated on November 21, 2017
Fixed trigger for Calixto kill mission, previously unable to trigger from side wall, added a ladder - near graveyard, some collisions fixed (stone gap method)
Known bugs and troubles (I won't fix them):
You can enter the facade around the market, the model is not finished. Try not to get between the gaps. I placed some collision planes to help and wreck, but there are a lot of gaps. Most Windhelm buildings are unusable and should be renovated.
About Akosy Place:
If you're playing a game without music, pause the game and turn up the volume before jumping in. Akosy Place is a spiritual journey where sound changes everything. Better surround sound installation. There's not much to do around here, but you can escape through the sewers.
Three music triggers are placed in the level, the first one plays to enter, but when you open the secret door try to enter to trigger the music but don't move any further. Let the music (1 minute) finish before entering the void! If you don't do this, the third trigger will not play the final music.
Installation: Extracted and placed in your data folder, there is an .esp and two folders: music and sounds. Overwrite existing folders if necessary. Sometimes the music won't play, no reason found. If you want to listen to it, just open the "music" folder, the file is in .wav format.
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Ever dreamed to stop Calixto's murder frenzy from the market heights? Now it's possible. Access to the Greyquarter roofs with a player's home added: Akosy Home, with kitchen - alchemy station - blacksmith.
A strange door on the center of the quarter: Akosy Place, leading outside the city. But don't use it. Or read carefully the note placed nearly.
Updated 21 november 2017
Fixed trigger box for Calixto kill mission, could not be triggered from the side walls before, added a ladder - near the cemetary, some collision fixed (stone gap method)
Known bugs and trouble (I will not fix those):
You can access the outside wall surrounding the market, the models are not finished. Try to not fall between gaps. I placed a few collision plane to help and ruins but there's a lot of gaps. Most of the Windhelm buildings are not useable and should be remodeled.
About Akosy Place:
If you play the game without music, pause your game and pump up the volume before entering. Akosy Place is a schizo trip and sound change everything. Better with a surround installation. Nothing much to do here beside, but you can escape by the sewer.
Three music trigger are placed in the level, the first play when you enter, but when you open the secret door try to enter to trig the music but don't move further. Let the music (1 minute) finish before getting in the void! If you don't, the third trigger will not play the final music.
Installation: extract and place in your data folder, there's an.esp and two folder: Music and Sound. Overwrite existing folder if needed. Sometime the music won't play, didn't found why. If you want to listen it, just open the "music" folder, the files are in.wav format.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.