Dawnguard Arsenal SSE

by MadCat221·v1.0·Updated 2019-04-22

You knew it was going to come here one day...you know, no one believed it.

Screenshots 8 screenshots

About this mod Machine translation

You knew it was going to come here one day...you know, no one believed it.

Author: MadCat221 (MadCat221 at gmail dot com)

Version: 1

First published: April 21, 2019

Dawnguard. Skyrim's last hope against the threat of the Volkihar Clan. They have all kinds of professional tools. However, this arsenal seems...incomplete. They have crossbows, battle axes, war hammers and a small selection of sun damage spells.

This mode is designed to expand its arsenal. Melee weapon sets are now complete, solar damage spells are now nearly as complete as the mainline destruction spells, and arsenals are now being sent to designated Dawnguard members.

*Dawnguard blade weapon. These are all made from scratch. A dagger, arm sword and greatsword, each wounded at the dwarven level base, act like two original Dawnguard melee weapons. They both have the Dawnguard logo on the hilt, and the Arkay has a braided knot on the pommel.

*Dawnguard battle ax and hammer. There is now a 2H axe, and instead of the hammer there is now a 1H hammer. When all you have is a Dawnguard warhammer, every vampire looks like a nail. These weapons are interspersed on several weapons racks throughout the fort.

  • Dawnguard melee weapon special damage has been improved. It now behaves like a silver weapon (dealing +20 damage against a wider variety of unnaturals), instead of just dealing +5 damage against vampires which normal silver weapons easily outsmart. Especially for vampires, it has more staggered powers (never had staggered powers except for daggers) and has a bleed effect.
  • Dawnguard weapons can now be crafted, and are also available in "Elite" versions, upgraded to the glass tier. These can only be forged at the Dawnguard Blacksmith. A compatible version with Ars Metallica is available.

*Sun damage spells fleshed out and added to Florentius and Sorine's inventories. In addition to the original Sun Fire, Vampire's Bane, and Stendarr's Aura, there are now the following:

**Sun Ray: Newbie Concentration Small/Spray spell.

** Meridian Rune: Granted by the Daedric Prince of Light Meridia, this near-explosive rune burns the undead, but nothing else. Hey, the Dawnguard could use any help with the Vamprie threat.

**Holy Ground: Danger Spray Spell. Bless the ground so that creatures profane life may walk on it and be harmed.

**Arkay's Gaze: Big Daddy's Master Spell. Unleash a burst of solar damage in a manner different from Lightning Storm. After being attacked, the affected target will flee terror in an onslaught of divine luck. It will be available at the same time as the Expert Restoration spell.

*Existing sun damage sound effects have been adjusted to be more appropriate.

*Several Dawnguard members were promoted:

**Isran should now use proper heavy armor, and his warhammer has been replaced by a new greatsword.

**Sorine should now start with a dwarven (standard) crossbow and some steel bolts.

**Gunmar should now have a Dawnguard warhammer once he joins.

** Florentius will now have robes without his armored boots/gloves and will get rid of his iron sword which is a Dawunkard sword. He also wields a series of sun damage spells.

**Many other less prominent members also have weapon switchers.

**Ideally these will work for new games. However, I made a traceback script that should affect these changes as well. Many aspects of the NPCs I changed could be baked into the data in the save.

*Dawnguard armor now only requires body, gauntlets and boots to gain the Dawnguard Vampire Resistance set bonus.

Pack the ESP module and BSA archive into the Skyrim Special Edition/Data folder and activate. If you are using the latest version of Ars Metallica, it is highly recommended to use the compatibility patch, load Dawnguard Arsenal after Ars Metallica, and load the patch after both.

v 1.0:

Starter.

See OLDRIM DAWNGUARD ARSENAL for previous change logs:

Sovngarde font by MistValkyrie (used to describe page images):

Leather texture by Tsabo6 (Alexander Nanitchkov): http://www.dev …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Dawnguard阿森纳SSE
File size
23.0 MiB