Dawn of KSHair
Provides KS hairstyle for NPCs added in Dawn of Skyrim (Director's Cut) SE. ESL markup, no override documented to ensure compatibility.
Screenshots 4 screenshots
About this mod Machine translation
Provides KS hairstyle for NPCs added in Dawn of Skyrim (Director's Cut) SE. ESL markup, no override documented to ensure compatibility.
2547/5000Overview
This mod provides KS hairstyles for NPCs added in "Dawn of Dawn" (Director's Edition) SE.
This mod also applies a few other fixes to the NPC head mesh - a similar set of fixes to Ruhadre's vanilla NPC SSE Ruhmaster.
Require
This mod has only one requirement, Daybreak of Dawn (Director's Cut) SE.
This mod does not require KS hairstyle. This mod contains copies of all the KS Hairdos textures it uses.
Load order placement
This mod contains an ESL-flagged ESP file, KSHairForDawnOfSkyrim.esp, which should be listed immediately after Blues Skyrim.esp in the load order.
compatibility
This mod is designed for maximum compatibility with your loadout orders and other mods.
This mod contains ESP files with the ESL flag to minimize impact on load order placement.
The ESP file is empty, meaning it contains zero records. The ESP file is only used to load the corresponding BSA file and indicates that the mod depends on Dawn of Skyrim (Director's Cut) SE.
This mod is compatible with KS Hairdos, but does not require KS Hairdos. This mod contains copies of all textures from KS Hairdos it uses, packed into BSA files.
This mod is compatible with any texture replacer for KS Hairdos, such as Salt and Wind-Rough Hair for KS Hairdos SE. This mod uses the same texture file path as KS Hairdos, so any mod that replaces textures for KS Hairdos will also affect this mod.
Other recommended modules
This mod only changes the hairstyles of NPCs added by Dawn of Skyrim (Director's Cut) SE.
Using my other mod, KSHair For All Vanilla NPCs, gives KS Hairdos to all vanilla NPCs living in towns revamped by Dawn of Skyrim (Director's Cut) SE.
credit
All copyrights for Skyrim (Director's Cut) SE belong to its creators Shiverwitch aka BluePianoTwo and Lykann.
This mod would not be possible without the outstanding contributions of other mod developers to the community.
The following mods and tools are used in the construction of this mod, but are not required to use this mod.
If you like this mod, please download other mods and endorse them so their authors know their work is appreciated.
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BSArch creates BSA files——————————————————————————————————————————————————
Overview
This mod provides KS Hairdos for the NPCs added by Dawn of Skyrim (Director's Cut) SE.
This mod also applies several other fixes to NPC head meshes - a similar set of fixes as Vanilla NPCs SSE Ruhmastered by Ruhadre.
Requirements
This mod has only one requirement, Dawn of Skyrim (Director's Cut) SE.
This mod does not require KS Hairdos. This mod includes copies of all the textures from KS Hairdos that it uses.
Load Order Placement
This mod includes one ESL-flagged ESP file KSHairForDawnOfSkyrim.esp, which should be listed in your load order immediately after Blues Skyrim.esp.
Compatibility
This mod is designed for maximum compatibility with your load order and with other mods.
This mod includes an ESL-flagged ESP file, for minimal impact on your load order slots.
The ESP file is empty, meaning it contains zero records. The ESP file only serves to load the corresponding BSA file, and to indicate that this mod depends on Dawn of Skyrim (Director's Cut) SE.
This mod is compatible with KS Hairdos, but does not require KS Hairdos. This mod includes copies of all the textures from KS Hairdos that it uses, packaged into a BSA file.
This mod is compatible with any texture replacers for KS Hairdos, such as Salt and Wind - Rough Hair for KS Hairdos SE. This mod uses the same texture file paths as KS H …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.