Das Racis

by Lemmyisgod·v1.1·Updated 2020-01-28

A perfectly balanced race mod that allows for perfectly balanced gameplay.

Screenshots 1 screenshots

About this mod Machine translation

A perfectly balanced race mod that allows for perfectly balanced gameplay.

Race mods have the following effects:

Orcs: +50% Strength attack damage, 25% reduced damage taken on Power attacks, +5 Health regeneration on Power attacks, +10% Magic Resistance

Brittany: 20% magic absorption, 20% magic resistance. +50 magic cards, +50 damage resistance when casting spells

Argon: Breathing water, 95% resistance to poison, 75% resistance to disease, regenerates 5 health/second

Altmers: Restore 5 magic points when casting, +100 magic points, 75% disease resistance, 15% reduced spell cost

Bosmers: +20% Archery Damage, 75% Disease Resistance, +10% Movement Speed, +20% Bow Attack Speed

Dunmers: 50% fire resistance, 15% chance to incoming attack, 15% chance to miss spells, +20% fire spell and effect damage

Imperial Force: Create a cloak that absorbs 10 stamina points per attack, Create a cloak that has a 10% chance of adapting the NPC for 2 seconds with each attack, +15% critical hit

A chance to create a cloak that stops stamina regeneration for 3 seconds per attack

Khajiit: +30% movement speed, +25% sneak attack bonus, night vision, +18 unarmed damage.

Nords: +50% Frost Resistance, +25% Shock Resistance, +20% Shout Amplitude, +20% Shout Cooldown Reduction

Redguards: +75% resistance to disease, +75% resistance to poison, +100 stamina, +7 stamina regeneration/second

(All Imperial Cloaks measure 10 feet)

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Race mod with these effects:

Orcs: +50% power attack damage, take 25% less damage while power attacking, +5 health restoration while power attacking, +10% magic resistance

Bretons: 20% magic absorbtion, 20% magic resistance. +50 magicka, +50 damage resistance while spellcasting

Argonians: waterbreathing, 95% resist poison, 75% resist disease,  restore 5 health/sec

Altmers: Restore 5 magicka while spellcasting, +100 magicka, 75% disease resistance, 15% spellcost reduction

Bosmers: +20% archery damage, 75% disease resistance, +10% movement speed, +20% bow attack speed

Dunmers: 50% fire resistance, 15% chance to incoming attacks, 15% chance to incoming spells to miss, +20% flame spells and effects damage

Imperials: create a cloak that absorbs 10 stamina each attack, create a cloak that has a 10% chance to pacify a NPC for 2 seconds each attack, +15% critical

chance, create a cloak that halt stamina regeneration for 3 seconds each attack

Khajiits: +30% movement speed, +25% sneak bonus, nighteye, +18 unarmed damage.

Nords: +50% frost resistance, +25% shock resistance, +20% shout magnitude, +20% shout cooldown reduction

Redguards: +75% resist disease, +75% resist poison, +100 stamina, +7 stamina recovery/sec

(All Imperial cloaks have a magnitude of 10ft)

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Das Racis _完全平衡的种族mod
File size
36.5 KiB