Das Racis
A perfectly balanced race mod that allows for perfectly balanced gameplay.
Screenshots 1 screenshots
About this mod Machine translation
A perfectly balanced race mod that allows for perfectly balanced gameplay.
Race mods have the following effects:
Orcs: +50% Strength attack damage, 25% reduced damage taken on Power attacks, +5 Health regeneration on Power attacks, +10% Magic Resistance
Brittany: 20% magic absorption, 20% magic resistance. +50 magic cards, +50 damage resistance when casting spells
Argon: Breathing water, 95% resistance to poison, 75% resistance to disease, regenerates 5 health/second
Altmers: Restore 5 magic points when casting, +100 magic points, 75% disease resistance, 15% reduced spell cost
Bosmers: +20% Archery Damage, 75% Disease Resistance, +10% Movement Speed, +20% Bow Attack Speed
Dunmers: 50% fire resistance, 15% chance to incoming attack, 15% chance to miss spells, +20% fire spell and effect damage
Imperial Force: Create a cloak that absorbs 10 stamina points per attack, Create a cloak that has a 10% chance of adapting the NPC for 2 seconds with each attack, +15% critical hit
A chance to create a cloak that stops stamina regeneration for 3 seconds per attack
Khajiit: +30% movement speed, +25% sneak attack bonus, night vision, +18 unarmed damage.
Nords: +50% Frost Resistance, +25% Shock Resistance, +20% Shout Amplitude, +20% Shout Cooldown Reduction
Redguards: +75% resistance to disease, +75% resistance to poison, +100 stamina, +7 stamina regeneration/second
(All Imperial Cloaks measure 10 feet)
——————————————————————————————————————
Race mod with these effects:
Orcs: +50% power attack damage, take 25% less damage while power attacking, +5 health restoration while power attacking, +10% magic resistance
Bretons: 20% magic absorbtion, 20% magic resistance. +50 magicka, +50 damage resistance while spellcasting
Argonians: waterbreathing, 95% resist poison, 75% resist disease, restore 5 health/sec
Altmers: Restore 5 magicka while spellcasting, +100 magicka, 75% disease resistance, 15% spellcost reduction
Bosmers: +20% archery damage, 75% disease resistance, +10% movement speed, +20% bow attack speed
Dunmers: 50% fire resistance, 15% chance to incoming attacks, 15% chance to incoming spells to miss, +20% flame spells and effects damage
Imperials: create a cloak that absorbs 10 stamina each attack, create a cloak that has a 10% chance to pacify a NPC for 2 seconds each attack, +15% critical
chance, create a cloak that halt stamina regeneration for 3 seconds each attack
Khajiits: +30% movement speed, +25% sneak bonus, nighteye, +18 unarmed damage.
Nords: +50% frost resistance, +25% shock resistance, +20% shout magnitude, +20% shout cooldown reduction
Redguards: +75% resist disease, +75% resist poison, +100 stamina, +7 stamina recovery/sec
(All Imperial cloaks have a magnitude of 10ft)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.