Dark Envoy - The Power of the Vampire
Overcome Molag Bal's trial and unleash deadly vampire powers.
Screenshots 7 screenshots
About this mod Machine translation
Overcome the judgment of Molag Bal and unleash deadly vampire powers.
Welcome to my new mod, Dark Envoy.
This mod provides a new minor questline for the Vampire Lord and adds some new powers to both the mortal form and the Vampire Lord. This mod is 100% compatible with Sacrosant and Better Vampires and almost any mod as there are very few vanilla records that are touched.
To begin your exploration, simply travel to Volkihar Castle and drink from the altar of Molag Bal. Once you do that, go to the quest marker to guide you and defeat enemies to gain new powers.
that power
Bat form: Transform yourself in the bat cloud and fly freely. This is a hard-to-understand ability, since SSE only has one mode to do this and it's not possible, I thought you'd get some idea of it.
Bat Teleportation: Transform yourself into a ball of bats and teleport to a target location.
Bat Travel: Choose a destination and teleport yourself. You can also mark up to 6 places to teleport to them.
Dark Hollow: A beam of pure evil that causes damage over time.
Paralyzing Terror: Paralyze enemies with your gaze.
Hazy Mist: Summons a more powerful mist for you and your allies, and your enemies take damage.
Ominous Cage: Creates an impenetrable barrier before disabling it yourself. Enemies trapped inside with you will be terrorized.
Dark Aura: Become one of the shadows once per day, resisting 50% physical damage while absorbing the enemy's health.
Drain Flow: Absorbs a healthy stream of vampire power.
Shadow Pack: 3 Death Hounds hide in your shadows and they will aid you whenever you enter combat. it's out of the question.
Evil Grasp: Deals magic damage and captures the enemy's soul. This effect increases the damage for each soul damaged.
Feast of Souls: Heal yourself if your health is below 50% and souls trapped in the evil grip consume souls to heal the same number of souls.
Shadow Armor: Resist 50% of physical and magical damage. A bit better than the Ebonyflesh spell, as 50 damage resistance is similar to 350 armor, but it also halves the spell power and duration of all hostile spells. This is a very powerful effect, for example this will take your natural weakness from 30% to 15% and generally any negative buffs will be halved.
Darkbringer: Summon the powers of the night to create a solar eclipse so you are no longer afraid of the sun. This has the same effect as auriel's bow with tainted arrows, but it lasts longer and you don't have to carry the bow with you.
Coldharbour Gate: A huge portal opens every day, allowing you to pass through a large amount of molag bal. Large numbers of Daedra will invade Tamriel. They are aggressive to almost everyone except the player, so use it with caution.
Hope you like the mod, don't forget to like it.
compatibility
As far as I know it should be almost 100% compatible with any vampire overhaul (tested it with Holy + Better Vampires and 0 issues). What may not be compatible is using mods that edit Volkihar Castle, but since the cave is still there and the trigger inside the cave will start the quest it should be fine too. There's also a copy of the Altar of Molag Bal inside the cave (think of those with castle models) so you can get the powers anyway. Bat travel powers are also not 100% compatible with open cities, the powers will teleport you to most places instead of heavily edited ones like Jorvaskr, in which case bat travel will teleport you to an empty cell because editing opens the city yet.
Xbox version
SKYRIM Legenday Edition
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Wellcome to my new mod, Dark Envoy.
This mod features a new small questline for Vampire Lords and adds some new powers for both mortal form and vampire lord. The mod is 100% compatible with Sacrosant and Better Vampires as well as almost any mod since very few vanilla records where touched.
To start the quest simply go to the Volkihar castle and drink from the altar of Molag Bal. Once you do this go where the que …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.