Dark Ancient Falmer Armor
A little experiment with cubemaps.
Screenshots 5 screenshots
About this mod Machine translation
A little experiment with cubemaps.
Dark Ancient Falmer Armor is an experiment to see how different cubemaps affect the appearance of a mesh. There are 12 different variations of the armor, which have the same basic texture except for the accent color. You can find the barrel on the balcony in the Forgotten Vale, where you can fight the Archery Hall, or in the qasmoke if you don't want to wait.
Initially, I wasn't going to post it as it was an experiment, but I liked the look of most (if not all) of the variants so I thought I'd post it as it is. You can adjust the armor and they include a crown set as a helmet instead of the original headband. The crown does cause most hair to clip, which is probably why the crown was removed from the game. The armor can be worn with the Elf Helmet to gain the benefits of the full set. Temper with moonstone.
I recolored this armor for my own use. They use vanilla bodies but should be compatible with any other body.
Need Dawnguard
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q&A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q: Why is the file so big?
Answer: Because texture swapping looks different than expected when using most cubemaps.
Q; Will it replace any textures/meshes in the game?
Answer: No
Q: Would you reconstruct X?
A: Maybe I do. All you can do is ask.
Q: Can I use this in my mod?
Answer: Question
Q: You’re terrible at your job.
A: Go troll people.
Q: You didn't "create" anything.
A: Please express your opinion.
Question: Do you know the meaning of life?
A: Yes, but you need to find it yourself.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
credit:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To the good Lord
Bethesda was used to create Skyrim.
Special thanks to skinnytecboy for being a friend when I needed him and for putting up with my attitude and temper with patience and kindness over the last few months.
Thank you to Professor Benjamin Dunn for being a wonderful role model.
Arron Dominion and CyborgArmGun helped me determine which cubemap looked best.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tools used:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
nivskop
GIMP
CK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
More color modules
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Skyrim:
More colorful animals
There are over 150 more creatures to shout about.
Brighter clothing
Over 300 women's clothes, shoes, boots, sandals, wedding garlands and gloves added to the game
More Colorful Alchemical Plants
This is a resource with a small sample mod to show you what plants in the game will look like. Each plant has its corresponding ingredients. The sample factory is located behind Jorrvaskr.
More colorful mushrooms
This is a resource with a small sample mod to show you how mushrooms will look in the game. Each 'shiitake mushroom' has its corresponding ingredients. The in-game mushrooms are on the road in front of Pelagia Farm.
More colorful ferns
This is a resource with a small sample mod to show you what plants in the game will look like. The plants in the game are located near Jorrvaskr.
Markas Botanical Garden
A dazzling mod with living quarters, new alchemical plants, and new world spaces. Live there and hunt or harvest and run.
Falkreath overlooking the farmhouse
A small house above Falkreath with extensive landscaping, new alchemy plants and crafting and storage areas.
More colorful trees and shrubs
A tree resource with a small sample mod to display trees in the game. Take a look at the road between West Lookout and Whiterun Stables.
Rifton Vale House
The Argonian house next to the south gate of Riften. Inspired by Korana's Wolverine Hall Well House.
Lonely Treehouse Cabin
(optional General Stores compatibility)
There are many small houses with landscaping on the island next to the Lonely Island Sawmill.
place to stay
Inspired by Simstar's design for Morrowind, "A Good Place". Adds a Dwemer house next to the Pelagia farm, containing mannequins for every armor type in Skyrim, many of them for armor mods.
Consequence 3:
More colorful clothing FO3 version …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.