Daedric Cloaks
A combined and updated version of Daedric and Divine Cloaks. Includes fixes and support for WACCF and survival.
Screenshots 1 screenshots
About this mod Machine translation
A combined and updated version of Daedric and Divine Cloaks. Includes fixes and support for WACCF and survival.
Divine and Daedric Cloaks
This started with me making some adjustments to the cape because I'm OCD and thought texture sets would be more efficient, but then through documentation and logging I found a few other issues that needed to be fixed, including not updating to Form 44 and incorrect texture sizes. Then it added support for WACCF and survival.
The main add-ons include crafting recipes and distributing cloaks for some NPCs. Distribute cloaks through all NPCs and only place them on NPCs that don't have much clipping. That means no robed actors wearing cloaks. Provided Armor and Clothing Extended patches for the Steigr Vigilant.
The location plugin is esp FE and places the cloak in the same area as the original plugin. Removed all ITMs. There are no corpses wearing cloaks because the NPCs created are not in the original Location plugin but in the NPC plugin. Instead, the cloak is placed at those coordinates.
No original mods required! But please visit their respective pages and download/endorse them to support the original authors!
feature
Updated to use texture sets and all share the same mesh!
All records have been updated to form 44
Auriel cloak texture was incorrectly sized and fixed (probably CTD)
Supports WACCF and survival mode (not required!)
The optional Location plugin and ACE patch use esp FE and won't take up a single location in your load order!
Recommended
Weapons and armor clothing and sundry repairs
Armor and clothing extensions
Wintersun
integral:
SceneOfBreath created Divine Cloaks and Daedric Cloaks
Original cape mesh created by Nikinoodles for Skyrim capes
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Divine and Daedric Cloaks
This started off as me making a few tweaks for cloaks because I am OCD and thought texture sets would be more efficient, but then going through the file and records I found a few other issues that needed fixing, including not being updated to Form 44 and an incorrect texture dimension. It then led to adding support for WACCF and Survival.
The main plug-in includes the crafting recipes and distributes cloaks to some NPCs. Went through all NPC distributed cloaks and only put them on NPCs that wouldn't have too much clipping. This means no actors with long monk robes are wearing cloaks. A patch for Armor and Clothing Extended is available for Vigilants of Stendarr.
Location plug-in is esp FE and places cloaks in all the same areas as the original plug-in. Removed all ITMs. No dead bodies are wearing cloaks because the created NPCs were not in the original Location plug-ins, but in the NPC plug-ins. Instead, cloaks were placed at those coordinates.
Original mods not required! But please go to their respective pages and download/endorse them to support the original creator!
Features
Updated to use texture sets and all share the same mesh!
All records updated to Form 44
Auriel Cloak texture had incorrect dimension size and has been fixed (was potential CTD)
Support for WACCF and Survival Mode (not required!)
Optional Location plug-in and ACE patch use esp FE and will not take up a spot in your load order!
Recommended
Weapon and Armor Clothing and Clutter Fixes
Armor and Clothing Extension
Wintersun
Credits:
Divine Cloaks and Daedric Cloaks were created by LogisticsOfBreath
Original Cloak mesh created by Nikinoodles for Cloaks of Skyrim
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.