Daedric and Dragonbone weapons and armor revisions
This mod swaps the weapon damage stats for Daedric and Dragonbone weapons, so Daedric's weapons are more powerful, not the other way around. It also makes most Daedric armor components slightly lighter in weight, matching their Dragonplate counterparts.
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About this mod Machine translation
This mod swaps the weapon damage stats for Daedric and Dragonbone weapons, so Daedric's weapons are more powerful, not the other way around. It also makes most Daedric armor components slightly lighter in weight, matching their Dragonplate counterparts.
about
If you're like me and just like the look of Daedric armor and weapons, you've always had to make function or form trade-offs between Daedric and Dragonbone... not anymore. This mod makes Daedric weapons and armor a (very slightly) better choice by simply inverting the weapon damage stats between corresponding Daedric and Dragonbone weapons and reducing the weight of Daedric armor fragments to the weight of their Dragonplate counterparts (Daedric base armor rating, this mod). Already slightly higher).
This mod affects all basic (non-unique) items in the base game - unaffected items and magic variants generated in the game. It also affects some artifacts that appear to follow Daedric weapon stats in the base game.
The stat edits made by this mod are minimal, so they shouldn't negatively affect game balance.
compatibility
This mod also has the following compatibility patches:
Better Vampire NPCs - Apply the same changes to Heartsblood and Draconis weapons.
Summermyst - Apply the same changes to the newly added magical Daedric item.
Immersive Artifacts by Zim - Combines changes from both mods into some Daedric artifacts.
This mod is incompatible with mods that edit Daedric Weapons & Armors stats (it won't crash your game, but only mods lower in your load order will apply unless you fix this with a merged patch).
It should work with most mods that can only rebuild/retexture items, such as Unique Uniques and LeanWolf's Better-Shaped Weapons.
Even if they are made of Daedric materials, it does not work with completely new items (such as those added by Third Age weapons). Again, it doesn't cause issues or crashes, it just doesn't work with new weapons.
Require
The mod is reposted from the Unofficial Skyrim Special Edition Patch. While USSEP is not strictly required to run the mod, I still recommend installing it as it is a good collection of bugfixes and the product of a great team of modders.
This mod also requires Cutting Room Floor, Content Recovery Mode and another mod that every Skyrim player should consider installing.
If you don't have CRF installed and don't want to install it, you can manually edit this mod to work without it using SSEdit:
Open SSEdit. When you are prompted to select a plug-in, right-click and click Select None. Then tick Daedric and Dragonborn Revised.esp (or Daedric and Dragonborn Revised (ZIA Patch).esp if you are using it) and press OK.
Once the background loader is complete, expand Daedric and Dragonborn Revised.esp in the left pane
Find the entry DA08EbonyBlade (should be under table ID 0004A38F) and left-click on it.
In the right pane, find the row that says KWDA - Keywords and place a bunch of keyword rows below it. In the column titled Daedric and Dragonborn Revised.esp, find the entry for CRFExemptArtifactKeyword [KYWD:0101A409] in these lines. Right-click it and click Delete. If you are using the patch, do the same in the Daedric and Dragonborn Revised (ZIA Patch).esp columns.
Right-click Daedric and Dragonborn Revised.esp in the left pane and click Clean Masters. Now, if you are using the patch, do the same with Daedric and Dragonborn Revised (ZIA Patch).esp, then right-click Daedric and Dragonborn Revised (ZIA Patch).esp again and click Add Masters. Find Daedric and Dragonborn Revised.esp and double-click it (or check the box next to it and press OK).
Exit SSEdit and make sure the plugin (or both) you want to save is selected (other plugins should not be listed). Then press OK.
Load order
If you're just using LOOT to sort the plugins for you, you should be fine. Basically, make sure you load each patch after the corresponding mod plugin.
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About
If you're like me an …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.