Creation Club
Integrate various items from Creative Club content into Skyrim for a more immersive experience.
Screenshots 5 screenshots
About this mod Machine translation
Integrate various items from Creative Club content into Skyrim for a more immersive experience.
[Left] Creative Club is part of Skyrim
This mod attempts to integrate various parts of Creation Club content into Skyrim in a more immersive way.
This is a similar theme/idea to my Dragonborn being part of the Skyrim mod and the spiritual successor to Rare Curios.
is part of Skyrim.
I hope a lot of people will agree with me that Creation Club does a poor job integrating into Skyrim and probably breaks the immersion in a big way, having to do with its auto-questing, almost "go here and kill this" approach. I feel like there's some really nice content in the Creation Club, and as the number of creations grows, it wouldn't hurt to integrate it into our game.
So what does this mod do?
It adds many items in various creations either through a hierarchical list or by adding items to NPCs (but only when it makes sense!). For example, the Stendahl Vigilant wearing vigilance armor.
What this mod can't do:
This mod does not change the way Creations add quests to the game. There are many mods that can do this, and I've mentioned a few in my recommended mods below.
Okay, we get it, you like immersion; but what do mods do?
This mod interacts with various items in the following ways:
alchemy
All ingredients from Rare Curious have been added to various suppliers who may have access to the ingredients. For example, the Alchemist in Solstheim will have access to Morrowind ingredients (Brand-Shei in the Rift also has a small supply). Each vendor will store their "zone"; keep in mind they are still rare. Additional ingredients from Sages and Seducers have also been added to these vendors and leveled lists, as well as new mushrooms created by goblins and malted meat from Prage of the Dead have been added.
Vendors that may carry these items are:
Elynea Mothren-Tel Mithryn
Milore Ienth-Raven Rock
Brand_Shei-Riften
Angeline's Aromatics-Loneliness
Enthir-Winterhold
spells and scrolls
New spell tomes and scrolls added for Saints and Seducers. Although you can earn spell tomes by doing quests, I still find them worthwhile when adding them to the esteemed level list. Scrolling has also been added to the scrolling levels list. The summoning spell added by Plague of the Dead Creation has also been added to the level list to match its skill. This means you can buy them from spell vendors at the right price. This also means there is a chance of finding them in the wild!
The following spells and scrolls have been added to the level list:
Summon Vicious Zombies – Expert Summon List
Summon Putrid Zombie - Skilled Summon List
Summon Foul Zombies - Apprentice Summon List
Conjure Zombies – Beginner’s List
Summon Dark Tempter/Golden Saint/Archer-Expert Summon List
Summon Dark Tempter/Golden Saint/Archer-Scrolling List
Weapons and Armor
Oh boy, this is big.
Saints and Ceduk creations add 4 new armor sets, each with a complete arsenal of weapons. After completing the quest, you can craft weapons and armor at any forge. This hasn't changed. All I did was integrate the weapons and armor into Skyrim's tiered lists so that they can be found in the game while looting a dungeon or two. Just like most other weapon/armor sets.
I also integrated the Vigil Enforcer suit into the game by adding armor to the NPCs. Now, most vigilantes may randomly wear some or all of their armor. Carcette and Tolen will be wearing a set of veterans' armor (minus the helmets). The Enchanted Guardsmen will be wearing torn clothing, and eventually, Tyranus will be wearing full Enforcer gear (including helmet).
In addition to this, members of the Silver Hand also have the opportunity to don (or all) the Vigilant Silver Hand armor. Silver hand/headwear complete set. Those Silver Hands that use two-handed weapons will have a higher chance of wearing armor, while the rest will have a mix of regular armor and Silver Hand armor (I did say that some or all of them have variations!).
The v …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.