Craft skill improvements

by Parapets·v1.0·Updated 2019-05-05

The ultimate vanilla plus crafting model! Fix bugs, correct inconsistencies, remove annoyances and improve balance while retaining as much of the original design as possible and maintaining compatibility with your favorite content plugins!

Screenshots 5 screenshots

About this mod Machine translation

The ultimate vanilla plus crafting model! Fix bugs, correct inconsistencies, remove annoyances and improve balance while retaining as much of the original design as possible and maintaining compatibility with your favorite content plugins!

Overview

Main features:

Universal potions and enchantments and their player-made equivalents have similar ranges. No universal item is too weak or too powerful for the player to craft an item of equal strength.

Various alchemical and enchantment effects have been tweaked to improve skill balance, consistency, and cohesion.

Crafting skills do not directly enhance each other, and related effects have been replaced by new ones. This encourages build variety and eliminates some tedious gameplay practices.

Compatible with vanilla-based content add-ons such as Beyond Skyrim and Rare Curios.

More features:

The gold value of certain player-created potions now better matches the universal equivalent.

Armor skill potions now increase armor effectiveness by a percentage, making them significantly more efficient.

Blocking potions also increase bashing damage.

The poison's weakness does not stack with itself.

There are now 14 skill enchantments that can directly improve skills.

Skill progression has been improved to put more value into increasing skill levels.

Combat, magic, and stealth skills now continue to provide benefits beyond level 100.

NPCs now benefit from combat and magic enchantments.

Lunar weapons have new friendly effects.

Muffle wards now correctly display their effects and scale when enchanted.

Smaller soul gems add enchanting abilities.

The Smith formula has been adjusted for better consistency.

The Chitin and Bonemold items only appear in the menu once you visit Solstheim.

Daedric items can only be forged at night.

Perks obtained from Black Book: The Sallow Regent increase item efficiency rather than crafting, eliminating more tedious gameplay.

Includes many bugfixes related to Alchemy, Enchanting and Smithing.

Below is a more detailed breakdown of the mod's notable changes.

alchemy

Potion effect

cure disease

Skills no longer have value. Player-made healing potions usually have the same values ​​as built-in potions (except Hawk Feathers + Charred Skeever Hide).

Enhance Enchantment

The name has been changed to "Enhanced Enchantment".

The effect becomes "Spells and weapon enchantments are <x> more powerful for <dur> seconds."

Strengthen Smith

Name changed to "Enhanced Defense"

The effect changes to "For <dur> seconds, incident physical damage is reduced by <mag>%."

Effect is capped at 75%.

Reinforce heavy armor/light armor

The effect changes to "<skill>'s armor level is increased by <mag>% for <dur> seconds."

Reinforcement block

The effect changes to "Blocking and bashing are <mag>% <dur> seconds more effective."

poison effect

harm health

Player-created poison no longer has a duration.

Note: Due to the way the cost is calculated, the 1 second duration imposes an approximate (~12.3) penalty on the cost of health damaging poisons. Now they will cost the same as built-in potions. Nirnroot and Emperor Parasol Moss are being tempered to make up for the added value of the other ingredients.

Weakness to poison

Cannot reapply.

enchanting

Universal Enchantment

Strengthen Alchemy

The name has been changed to "Enhancement Potion".

The effect changes to "Consumption potion makes <mag>% more powerful."

No longer marked as Alchemy Skill Charm.

Krosis also uses new effects.

Strengthen Smith

Name changed to Fortify Armor Rating.

The effect changes to "Increase armor rating by <mag> points".

No longer marked as a Smithing skill enchantment.

Can be charmed on the head slot, no longer able to be charmed on the body slot.

Strengthen <skill>

The effect becomes "Improve <skill> skill by <mag> points".

Cicero's suit, Jester's suit and Deathbrand gauntlets are replaced with Alchemy's version of Fortify's one-hand.

Krosis and Kyne’s tokens use the Alchemy version of Fortify Archery.

Krosis uses the Al …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
工艺技能改进
File size
21.8 KiB