Controlled Dwarven Power Suit - Mihail Monsters and Animals (SSE port)
One of Dwemer's most impressive creations are the Power Armors. When they disappeared, they left behind their entire arsenal, including their armor. After some time, their amazing technological artificial intelligence managed to hack and control those extremely complex suits and transformed them in the Automatons.
Screenshots 7 screenshots
About this mod Machine translation
One of Dwemer's most impressive creations are the Power Armors. When they disappeared, they left behind their entire arsenal, including their armor. After some time, their amazing technological artificial intelligence managed to hack and control those extremely complex suits and transformed them in the Automatons.
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One of the most impressive creations of Dwemer that has been missing for a long time is the Power Armors.
Dwarven Power Armors are mechanically engineered large heavy armors developed by the Dwarves, powered by Amelium crystals and forged on the Aetherium Forge by the Dwemer race.
When they disappeared, they left behind their entire arsenal, including their armor. After a while, their amazing technological artificial intelligence managed to unencrypt and control those extremely complex suits. Some of them now roam the dwemer ruins as automatons, controlled by a dwarven spider attached to a control panel on their back. They now use steam engines like most centurions, and use large portable dwarf-powered cannons.
When defeated, these animated suits short-circuit and the dwarven spider pilot jumps into battle alone.
They have now been partially rebuilt as automatons, so you can no longer use it as armor (the armor is available on my dwarven power armor model), and despite undergoing a redesign, they are still bulky and can't work without another automaton controlling them.
They are still often on the ground until you shut down, unable to patrol for long periods due to machine limitations.
- 1 new enemy controlled dwarven power set
- 1 new weapon - Portable Dwarven Power Cannon
author:
Mihail models, textures, sounds,
animations, weapons, game implementation
Some assets used on this mod also belong to:
M150 - Metal tube for armor and back
Control panel and some parts of the cannon
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JOIN MIHAIL MODS SERVER ON DISCORD, NICE COMMUNITY
WITH VERY NICE PEOPLE THAT SHARE THE SAME INTERESTS
DIRECT LINK
(your videos and screenshots
would be very welcome)
One of the most impressive creations of the long time disappeared Dwemer are the Power Armors.
Dwarven Power Armors are mechanichal engineered bulky heavy armor developed by the dwarves and powered by crystals of Aetherium, forged on the Aetherium Forge by the Dwemer race ages ago.
When they disappeared, they left behind all their arsenal, including their armors. After some time, their prodigious technological AI managed to hack and gain control over that extremely complex suits. Some of them now roam the dwemer ruins as automatons, controlled by a dwarven spider attached on their back control panel. They now move using steam engine like most centurions, and wield a big portable dwarven power cannon.
When defeated, these animated suits enter in short circuit, and the dwarven spider pilot jumps alone to the fight.
They are now partially rebuild to work as automatons, so you can no more use that suits as armors (the armor is available on my Dwarven Power Armor mod), and despite having suffered a re-engineering, they are still clunky and can't work without another automaton controlling them.
They remain commonly on the ground untill you get to close, being unable to patrol for a long time due to machine limitations.
- 1 new enemy- controlled dwarven power suit
- 1 new weapon- portable dwarven power cannon
Author:
Mihail-model, textures, sound,
animations, weapon, game implementation
Some assets used on this mod belong too:
M150- the metal tubes of the armor and the back
control panel and some of the pieces of the cannon
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.