Contextual Helmet Gear - Combat
Use SKSE script to automatically unlock helmet when leaving combat. It will automatically re-equip the next time you enter combat. Smart features will choose not to re-equip if you are wearing an enchanted headgear or other helmet.
Screenshots 2 screenshots
About this mod Machine translation
Use SKSE script to automatically unlock helmet when leaving combat. It will automatically re-equip the next time you enter combat. Smart features will choose not to re-equip if you are wearing an enchanted headgear or other helmet.
Description: Unequip the currently worn helmet when exiting combat. The same helmet will be re-equipped the next time you fight. There are special conditions that determine whether a helmet should be re-equipped. This helmet will remain equipped if you are wearing another helmet. If you are wearing an enchanted headgear (slot 30 or 31), the headgear will remain equipped. If you wear an enchanted circlet, it will stay fine.
Includes a spell (in the Power menu) that will disable the effect (will not make the mod safe to uninstall mid-game.)
Require:
SKSE
Installation: manual or any mod manager will do
Known Issues: None so far
Compatibility: Compatible with all modded devices as long as they have the appropriate keywords
credit:
People on Prometheus Discord help me with coding
Hard work from the SKSE team
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Description: Unequips the currently worn helmet when exiting combat. Reequips the same helmet when next entering combat. Has special conditions that decide whether the helmet should be reequipped. If you are wearing a different helmet, that helmet stays equipped. If you are wearing enchanted headwear (slots 30 or 31), that headwear stays equipped. If you are wearing an enchanted circlet, it will stay equipped.
Includes a spell (in the power menu) that will disable the effect (does not make the mod safe to uninstall mid-playthrough).
Requirements:
SKSE
Installation: Manual or any mod manager works
Known Issues: None so far
Compatibility: Compatible with all mod added equipment provided they have appropriate keywords
Credits:
The folks on the Prometheus Discord for helping me with the coding
SKSE team for their hard work
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.