Container and level list fixes - Complete Loot overhaul
Fixed bugs and inconsistencies in Skyrim's container and level lists. Includes balance changes to items, economy and game mechanics.
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About this mod Machine translation
Fixed bugs and inconsistencies in Skyrim's container and level lists. Includes balance changes to items, economy and game mechanics.
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Lock related Loot plug-ins
Containers are looted based on their type and lock difficulty.
- Download and install Lock Related Loot.
- Agree with the Mod.
- Hide or delete LockRelatedLoot.esp from Lock Related Loot.
- Install my plugin (make sure it is placed below the main mod in the load order).
Skyrim Coin Replacer Redux Patch
Replaced container/lvl listing Septims with SCRR coins. You need to convert SCRR to make it work properly.
Morrowloot
Implemented and expanded loot changes from Morrowloot (only!).
This means you will no longer randomly find daedric, glass, ebony, dragon, stalhrim, elven, orcish, dwarven or nordic equipment (with some exceptions).
repair
Fixed some chance no values and flags. Object boundaries barely change, making some containers more consistent with others. Removed some items and replaced the flags of some corpses to avoid respawning some items.
soul gem
To the average person, the Soul Stone is no longer common. They are removed from non-magical merchants, enemies or chests.
You can still buy "lesser" soul gems in magic/alchemy related shops. Larger soul gems are only available in the Academy of Winterhold, Wizards of the Court, boss chests, and bosses.
Some "unique" merchants still sell soul gems (such as the vampire merchant from Castle Volkihar).
hotels and merchants
Great variety of food in the hotel.
Inventory depends on the region (eg: Riverwood has more fish for sale, Falkreath has more meat, etc.).
Fixed list of idiots inside the inn - potion ingredients for sale (skulls, bones, flowers, etc.). GJ Bethesda!
A lot of other weird stuff in the merchant lvl list was changed (like the BLACKSMITH lvl list in Drunken Huntsman).
Khajiit Caravans will buy stolen goods. They also sell Jarrin Root (no one else does).
blacksmith
Weapons and armor can be purchased in towns/settlements less than in cities. Same as other projects.
The city blacksmith has better stuff to sell (like the Imperial Set in Solitude or the Stormcloak set in Windhelm).
They no longer sell ore (at least not all blacksmiths). They also sell fewer ingots than before (since they can't sell you all their supplies, it doesn't make any sense, so...).
Draugrs
The chance of spawning is much better using Ancient Weapons + Armor instead of Iron. Steel weapons + armor are removed from their lvl lists.
Ebony, Orc, Dwarf armor removed from their lvl lists.
Draugrs no longer drop septims, lockpicks, ingots, gems, potions. The chance of the soul gem falling is 5%.
bucket
Minor changes to the food bucket - more potatoes, salt, added leeks, removed tomatoes.
Other barrel types have seen little change.
beehives and beehives
Small adjustments.
Cabinet/dressing table/wardrobe/coffee table
Less money and gems (greater chance for noble furniture). Miscellaneous items and clothing are now more believable (everything depends on the furniture).
burnt corpse
Burning corpses no longer drops loot. The same thing applies to all "unique" charred corpses (you can still loot quest items!).
Can
You can loot different foods from the pot.
wardrobe
The probability of a "Special Item" drop is no greater than 100%. Enhanced items have been removed from normal chests; boss chests have a 5% and 10% chance of dropping enhanced items.
Weapon and armor drops are more credible (eg: draugrs chests have a greater chance of getting ancient items, warlock chests have a greater chance of getting magic items, etc.).
Lockpicks no longer drop from every chest (vanilla has a 25% chance of dropping from all chest types).
garbage can
The chances of something being dropped from them are slim. It will prevent gold/gem farms from entering dungeons.
quartermaster
They will no longer sell random stuff. They will sell ciwil war related stuff (armor, weapons, symbols).
scroll and spell
R …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.