conan armory
LE mod port licensed by Garymorrowind
Screenshots 8 screenshots
About this mod Machine translation
LE mod port licensed by Garymorrowind
Watch the video I made :)
The following is taken directly from the original mod page
The Special Edition port is the final version of the mod
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This mod is a WIPpreview version. The ultimate purpose of this mod is to complement the work of some previous imitators in bringing weapons and armor from the Conan movies into the world of Skyrim, and to serve as a proof of concept. It's a port of some of my old Oblivion assets, and it was a means for me to get familiar with the latest version of Nifscope and prove that it can be done without me investing too much time. I was pursued by a friend to release it as a standalone preview. So it's still a little rough and not as smooth as I would have liked, but it's a good start.
The following grids have been added to the game: -
Bombaata's Hammer (2 hands) -
Bombaata's Fist (Hammer 1 hand) -
Serpent's Ark (Assassin's Dagger) -
Valeria's Sword -
Rexor's three-blade shaft -
Thorgrim's Hammer (2 hands) -
ancient ax -
Amra's Shield -
Doom Shield -
The ancient shield of the mound -
Amra's Helmet* -
Thulsa Doom's Helmet -
Rexor's Helm -
Thorgrim's Helm -
Vanir's Helm -
Father's Great Sword (2 hands) -
Atlantis Greatsword (2 hands)
(*Modified or new version 1.3)
Also included: -
Father's Sword - Sword of Atlantis
Reforge weapons - change 1 hand to 2 hands - and come back again!
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At the request of some subscribers, I've included a feature that transforms the Sword of the Father and the Sword of Atlantis into their greatsword (two-handed) counterparts. Just take the sword to the forge and provide the materials needed to make the GreatSword version (in the STEEL section). If you decide you want to restore the one-handed version of the weapon, just repeat this process. You can also shorten Bombaata's Mace to a one-handed version (Bombaata's Fist) and then use the same procedure.
in-game location
All items (except reforgeable replacements) are located in Whiterun's Death Hall. Just look around the plate to see where these items will end up resting...
For Reforgeable items - get you to the blacksmith!
Credit------For the meshes and textures of the Sword of the Father and the Sword of Atlantis - these two iconic swords are given very reasonable credit with the permission of Mr. Dave (mesh) and Rhevn (texture).
See the link below for their original mod.
Mr. Daves Meshes
Rhevn Retexture
Thanks to the Creation Kit and Wiki for the learning materials.-
Thank you very much Mr. Dave and Mr. Rhevn!
Contact -------I can find garymorrowind on the forum.
LICENSE/LEGAL --------------- You can do whatever you want with this mod, but all we ask is that you contact us first before doing it. Please give full credit to all authors if you repackage this mod or use any of its meshes/textures.
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Install using mod manager
Files are packaged into BSA for easy installation
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Watch the video that is what I made it for:)
Mod ported from Skyrim Legendary Edition with permission
The following taken directly from the original mod page
The Special Edition port is the final version of the mod
=========================
This mod is a WIPpreview release. The eventual intention of this mod is to complement the work of some previous modders in bringing weapons and armour from the Conan movies into the world of Skyrim, and is produced as a proof of concept. It is a port of some of my old Oblivion resource and was done as a means of me familiarising myself with the newest version of Nifscope and proving that it could be done without me investing time too heavily. I have been pursuaded by a friend to release it as a stand alone preview. As such it is still a little rough, not as polished as I would have liked, but it is a good start to take forward.
The following meshes have been added to the game:-
The Mace of Bomb …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.