Complete production overhaul for SSE - patches and notes
CCOR patch and instructions on how to port the mod to Special Edition. Does not contain kryptopyr's assets, original mod required.
Screenshots 3 screenshots
About this mod Machine translation
CCOR patch and instructions on how to port the mod to Special Edition. Does not contain kryptopyr's assets, original mod required.
Complete the overhaul process of SSE
Preface
Kryptopyr's gorgeous Complete Crafting overhaul has been a staple on nearly everyone's model list in Classic Skyrim. Luckily, she's already working on a port for Skyrim SE, but until release, here's how to port the mod to SSE.
The included plugin (tagged ESL) is used to fix water flow records and forward USSEP/WACCF records.
Please note that the instructions are written for Mod Organizer 2.
Require
Arthmoor's Unofficial Skyrim Special Edition Patch
Kryptopyr's weapons, armor, clothing and miscellaneous fixes
Complete production overhaul Redone by kryptopyr
You'll also need Creation Kit (tutorial), a Creation Kit Custom INI to load multiple masters, and the SSE Asset Optimizer (the mod page contains setup instructions). On top of that, I also highly recommend the Creation Kit Fixes.
Now that we have all the tools, let's get started.
Instructions - Part 1
- Download and install CCOR.
- Run the SSE Asset Optimizer and click Open Catalog. Point it to your Mod Organizer/mods/Complete Crafting Overhaul Remade folder.
- Select "Optimize mesh and optimize texture".
- Click Process Catalog.
Instructions - Part 2
- Start Creation Kit via Mod Orgainizer 2.
- Go to File > Data and select Complete Crafting Overhaul_Remade.esp in the list.
- Select it and click "Set as active file" and then click "OK".
- Once all plguins are loaded, go to File > Save.
You can now close CK.
Instructions - Part 3
- Download and install my patch from the Files section.
- Place it below CCOR in the load order.
Load order
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Special Edition Patch.esp.....
Weapons Armor Clothing and Miscellaneous Fixes.esp
Finish Crafting Overhaul_Remade.esp
Complete production overhaul - SSE Patch.esp
Additional notes
There is a MEGA link floating around that apparently contains CCOR's "fixed" script. The author is unknown and I can't confirm if this is needed/useful as I have no clue about the script. Please use at your own discretion.
credit
kryptopyr for creating CCOR - donation points enabled and 100% given to her
My other SKYRIM SE releases:
Phoenix Flavor - Modular Modification Guide
Forgotten Argonian Roots - FOMOD
Unique Uniques - Plugin Replacer
Saerileth's Aetherial Crown - Plugin Replacer
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COMPLETE CRAFTING OVERHAUL REMADE FOR SSE
PREFACE
Kryptopyr's brilliant Complete Crafting Overhaul Remade has been a staple in pretty much everyone's mod list for Classic Skyrim. Fortunately, she is already working on a port to Skyrim SE but, until that is released, here is how to port the mod to SSE yourself.
The included plugin (flagged as ESL) is intended to fix water flow records and forward USSEP / WACCF records.
Note that the instructions were written for Mod Organizer 2.
REQUIREMENTS
Unofficial Skyrim Special Edition Patch by Arthmoor
Weapon Armor Clothing and Clutter Fixes by kryptopyr
Complete Crafting Overhaul Redone by kryptopyr
You will also need the Creation Kit (tutorial), a Creation Kit Custom INI to load multiple masters and SSE Assets Optimizer (the mod page includes setup instructions). On top of that I also highly recommend Creation Kit Fixes.
Now that we have all our tools, let us begin.
INSTRUCTIONS - PART 1
- Download and install CCOR.
- Run SSE Assets Optimizer and click Open Directory. Point it at your Mod Organizer/mods/Complete Crafting Overhaul Remade folder.
- Select Optimize Meshes and Optimize Textures.
- Click Process Directory.
INSTRUCTIONS - PART 2
- Launch the Creatio …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.