Complete Alchemy and Cooking Overhaul - Tamrielic Culture Synergy Patch
Integrating CACO's mechanics into several of Tamrielic Culture's items, as well as rebalancing certain items and omitting others that are completely redundant.
Screenshots 1 screenshots
About this mod Machine translation
Integrating CACO's mechanics into several of Tamrielic Culture's items, as well as rebalancing certain items and omitting others that are completely redundant.
If you're like me, you love finding fancy wine bottles on ghost ships or bandit plunders, but you also love the gameplay variety that complete Alchemy and Culinary Overdose (CACO) offers. Unfortunately, Tamrielic Culture adds the vanilla effects and stats of these items so they don't synergize with CACO by default, plus some potions are completely unbalanced. To make things even more frustrating, some items don't even work with iNeed, so you could down a few bottles of glacier water and still die of thirst.
This patch aims to resolve this issue.
I went through all the food and potion related items and rescaled and changed their stats to work better with CACO. Some of the larger wine bottles now have serving sizes per bottle, and the various Cyrodilic potions you encounter now have better naming conventions and better balancing of gold values and stats. (I saw a powerful stamina potion worth 600 gold!) I also replaced some of the vanilla sound effects with those from CACO and added appropriate keywords to the items.
Here's a clear list of changes (broadly speaking)
Restoring health/magic/stamina potions now work with CACO's Restoration Potion stats. Same as damage stat poison.
Several alcoholic beverages have been given extra serving sizes as well as changed statistics.
Potions now have a proper naming convention to determine their quality, but also differentiate their origin.
Weight and gold have been completely rebalanced. Some I left mostly untouched because I prefer Telvanni Bug Musk in the expensive lightweight bottle.
Redundancy has been taken into consideration. Both mods add items with the same name. CACO's products are now products you find all over the world and in recipes.
Included some new recipes to synergize certain items between CACO and Tamrielic Culture. Example: Mandrake Roots can be turned into Ground Mandrake Root when cooked on a spit.
The plugin is available in .ESP and .ESL tag formats.
I may also make other patches in the future such as Project AHO and others, but time will tell.
Acknowledgments and thanks to:
Kryptopyr is used to make CACO and allows blanket licensing to make patches for said mods
WatcherZero makes Tamrielic Culture and allowed him to make this patch
——————————————————————————————————————————————————————
If you're like me, you enjoyed discovering fancy wine bottles on ghost ships or in a bandit's plunder, yet you also enjoy the gameplay changes Complete Alchemy & Cooking Overual (CACO) offers. Unfortunately, Tamrielic Culture adds these items with vanilla effects and stats, and therefore cannot synergize with CACO by default, plus some of the potions were outright unbalanced. To make matters more frustrating, some items won't even work with iNeed, so you could down several bottles of glacial water and still be dying of thirst.
This patch aims to fix that.
I went through every food and potion-related item and rebalanced their stats as well as changed their stats to better work in tandem with CACO. Some of the larger wine bottles now have servings per bottle and the various Cyrodilic potions you come across now have better naming conventions as well as better-balanced gold values and stats. (I saw a fortify stamina potion worth 600 gold!) I also replaced some vanilla sound effects with those from CACO as well as added appropriate keywords to items.
Here is a list of comprehehsive list of changes (in a broad sense that is)
Restore Health/Magicka/Stamina potions now work with CACO's restore potion stats. Same with damage stat poisons.
Several alcoholic beverages have been given extra servings as well as changed stats.
Potions now have appropriate naming conventions to determine their quality, but also differentiate their origin.
Weight & gold rebalances across the board. Some I left mostly untouched, because I enjo …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.