Combat Fatigue SSE
Has anyone ever wondered why, after being beaten to health, the denizens of Skyrim just continue fighting unencumbered and then, after the final blow, fall into a bunch of embarrassing defeats? alright!
Screenshots 1 screenshots
About this mod Machine translation
Has anyone ever wondered why, after being beaten to health, the denizens of Skyrim just continue fighting unencumbered and then, after the final blow, fall into a bunch of embarrassing defeats? alright!
This is a conversion model made by thegooglyman.
I only converted the animation files and updated the esp for SSE use.
Has anyone ever wondered why, after being beaten to health, the denizens of Skyrim just continue fighting unencumbered and then, after the final blow, fall into a bunch of embarrassing defeats? alright!
Thanks to FunnyBizness and his injured animation for the help, I was happy to attend
COMBAT fatigue
describe
Combat fatigue changes certain animations of humanoid characters after their health exceeds a certain threshold. The character's movement speed is also reduced as long as the character's health is below the threshold. Thresholds and speed reduction are both MCM configurable.
How to use
Install the mod using your favorite mod manager or extract the contents to your data folder
Activate ESP in load order to apply effects to PCs and NPCs
Open the MCM to configure mods for PCs and NPCs
Options
Damage Threshold - Determines the health percentage the character must reach before the animation triggers
Damage Slow Speed - Determines the movement speed reduction that affects an injured character
Randomize NPC Values (NPCs only) - Randomizes the threshold and speed reduction for each NPC character.
Require
In order for Combat Fatigue to work, you must have the following mods and all their dependencies.
SKYUI
SKSE
FNIS 6.0+ (replacement animation)
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This is a converted mod made by thegooglyman.
I have only converted the animation files and updated the esp for SSE use.
Ever wonder why, after being beaten to a slither of health, the residents of skyrim just keep on fighting unburdened, and then after taking that last hit, collapse into a embarassing pile of failure? Well no more!
Thanks to help from FunnyBizness and his Injured Animations on I am happy to present
COMBAT FATIGUE
Description
Combat Fatigue changes some animations for humanoid characters after their health passes a certain threshold. The character's movement speed will also be reduced as long as their health is below the threshold. The threshold and speed reduction are both MCM configurable.
How To Use
Install mod using your favorite mod manager or extract contents to your data Folder
Activate the ESP in your load order to apply the effects to the PC and NPCs
Open the MCM to configure Mod for the PC and NPCs
Options
Injury Threshold - Determines the health percentage the character has to hit before the animations trigger
Injury Speed Reduction - Determines the movement speed reduction that will effect the injured character
Randomize NPC Values (NPC Only) - Randomizes the threshold and speed reduction of every NPC character.
Requirements
In order for Combat Fatigue to work, you must have the following mods and all of their dependencies.
SKYUI
SKSE
FNIS 6.0+ (For Alternate Animations)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.