Colorized weapons SE
Added 6 new colors for summoning bound weapons. Bow, arrows, ax and sword. Includes DSR grid. renzozuken1's 2017 mod has finally been brought from the dusty hard drive. Refurbished, tested, polished and given a new color.
Screenshots 1 screenshots
About this mod Machine translation
Added 6 new colors for summoning bound weapons. Bow, arrows, ax and sword. Includes DSR grid. renzozuken1's 2017 mod has finally been brought from the dusty hard drive. Refurbished, tested, polished and given a new color.
2121/5000 originally seen here was a mod by renzozuken1 that was only abandoned after about 3 weeks of installation in 2017. After Fallout 4 landed, the author canceled the project and hid it.
I actually liked the original version and took pictures of the mod just to get it canned.
This has been my work-in-progress for three years. I'm glad I was finally able to (re-release) it.
Pretending this is refurbished abandoned software, this update/release will serve as a modder resource in their purview.
Each color is its own spell, and their spell tome can be found above the Markarth stable in the unassuming backpack.
You also have access to a large set of independent equippable weapons, but these are currently only accessible via the console or using the AddItemMenu.
Weapon types are:
bow
Arrows (with corresponding spell generation)
ax
sword
Current six colors:
Frostfire (cyan)
Molten (orange)
Ruthless (red)
Shadow (black)
Emerald (green)
Anger (white)
The sword has a double sheath mesh that only works if you use the appropriate weapon grabbed via AddItemMenu.
dewm's FAQ:
Q: Are there other colors planned?
A: Yes, but not until the vulnerability is discovered and I take a break.
Q: How do I get these?
A: Take spells from the unassuming backpack above the Markarth stable, or add them directly using AddItemMenu.
Q: Will this be ported to LE?
A: Yes, this is planned.
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Q: Do you like Sailor Moon?
Answer: Since 1993.
credit:
Screenshot -
Armor - Demon Hunter Armor in Chrysoberyl and Tourmaline plus SE.
ENB - Natural Landscape Tamriel (NVT) ENB K Type for Cathedral V5.3k (I often adjust it manually)
Weather Module - Cathedral Weather and Seasons
Helpful people -
Xarathos - the best cheerleader and art nerd squad and taught me how to use the nif patcher script in xEdit which made working on this project so fast.
KaptainCnucklz - pre-esp testing, unlicensed therapist lol
bonus-
The font used in the graphic is "Too Damn"
cyborg weapons
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Originally a Mod by renzozuken1, seen HERE, was abandoned only after having the mod up for about 3 WEEKS in 2017. As Fallout 4 landed, the author scrapped the project and hid it.
I actually LOVED the original release, and took pictures for the mod, only for it to just be canned.
This has been a WIP of mine for three goshdarn years. I'm glad I'm able to finally (re?-)release it.
On the pretense this is refurbished abandonware, this update/release will serve as a modder's resource in it's permissions.
Each color is a standalone spell, which can be found as spell tomes above the Markarth Stables in a Inconspicuous Knapsack.
There is also a large set of standalone equipable weapons you can use but for now they are only accessible via console or use of AddItemMenu.
The Weapon Types are:
Bow
Arrow Quivers (which spawn with the corresponding spell)
Axe
Sword
Current Six Colors:
Frostfire (Cyan)
Molten (Orange)
Relentless (Red)
Shadow (Black)
Verdant (Green)
Wrath (White)
The Swords have Dual Sheath meshes, which only come into play if you use the equipable weapons you grab with AddItemMenu.
FAQ of dewm:
Q: Are there other colors planned?
A: Yes, but not until bugs are pounded out and I've rested a bit.
Q: How do I get these?
A: Nab the Spells out of the Inconspicuous Knapsack above the Markarth Stables, or use AddItemMenu to add them directly.
Q: Is this going to be ported for LE?
A: Yup it's planned.
Q: You like Sailor Moon?!
A: Since 1993, ya.
Credits:
Screenshots-
Armor - Demon Hunter Armor Plus SE in Chrysoprase and Tourmaline.
ENB - Natural View Tamriel (NVT) ENB K type for Cathedral V5.3k (I constantly tweaked it by h …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.