Collision physics for CBPC-SSE and VR
Collision physics for CBPC-SSE and VR. Breast-butt-belly-vagina collision right out of the box. VR version of Player VR Hands and Weapons collide with them.
About this mod Machine translation
Collision physics for CBPC-SSE and VR. Breast-butt-belly-vagina collision right out of the box. VR version of Player VR Hands and Weapons collide with them.
Description: Use with other MODs
MODS REQUIRED: - FNIS - SKSE64 - SKSEVR - XP32 XPMSSE Skeleton ITM Patch
Select the correct game and game version in the FOMOD installer, unencrypted versions of the game are not supported! ! !
Many thanks to polygonhell for releasing the source code of CBP which allowed me to create this mod.
illustrate
This mod is based on polygonhell's CBP Physics. He released the source code with an MIT license, which allowed me to continue working on this mod.
This mod features "breasts", "butt", "belly bounce" and "breasts, butt, belly, vagina" collisions with NPC or player hands, schlongs, etc. It has profiles that allow the collision sphere to fit the shape of your body. If you use custom entities, please refer to the pdf guide to modify the sphere to fit your custom entity shape.
CBPC is not precomputed or fake physics. It just uses spheres instead of vertices for calculations. This is a dynamic physics simulation module with great playing balance. The calculation is performed once per frame.
Both SSE and VR versions of the game are supported. Make sure you grab the right one.
VR version
This mod is mainly designed for VR. Because the VR version supports "player VR hands" or "equipped weapons" to collide with female breasts, buttocks, abdomen, and vagina.
In order for the Belly and Vagina collision to work, your female body should have valid Belly, Pelvis, and Pussy nodes.
SSE version
The SSE version of the mod has the ability to collide with NPC or player hands, schlongs' breasts, buttocks, abdomen, vagina. It's the same as the VR version except for VR hands and weapon collision.
Require
This mod is an SKSE plugin and therefore requires SKSE64 or SKSEVR
It uses skeleton information and therefore requires the latest version of XP32 Maximum Skeleton Special Extended. Select the physical option when installing. Make sure nothing can overwrite this content. If you override this frame, bad and weird things will happen.
After installing any animations or skeletons, you need to run FNIS or Nemesis. Make sure "Skeleton Arm Fix" is selected. This is a requirement for animation mods, not CBPC.
You need a physics-compatible object. This means you need a body with the "breast-butt-abdomen-vagina" nodes working properly. I will list some of them for you to choose from. Some of these do not have pre-built entities available and will require you to use Bodyslide Studio to build the entities:
CBBE SE physics body -> Requires Bodyslide build. Only has the "Breast Butt" node.
CBBE SE Special Body -> Requires Bodyslide build. Only has "breast-butt-vagina" nodes.
UNP or UNPB- >Has a pre-assembled body, pre-assembled armor and clothing. With "breast-butt-abdomen" nodes.
CBBE 3BBB or BHUNP- > Requires Bodyslide build. There are breasts, abdomen, buttocks, thighs, calves, and vaginal nodes.
Oldrim CosioHD (uses CBBE textures) -> Requires Bodyslide build. With "breast-butt-abdomen-vagina" nodes. (This is what I use in both SSE and VR)
Oldrim CBBE Special Body -> Requires Bodyslide build. With "breast-butt-abdomen-vagina" nodes.
Oldrim UUNP (Unified UNP) Body -> Requires Bodyslide build. With "breast-butt-abdomen-vagina" nodes.
For those asking, no, vanilla bodies and armor cannot support physics. They don't have the required nodes. So you need one of the bodies I listed or any other with the required bones.
Skyrim SE or VR version of Schlongs for using Penis as a collider.
If desired, you can use Sinful CBP (highly recommended), Immersive CBP Config , CBP Physics Config or any other CBPConfig.txt file with this mod. They are fully compatible. The bouncing physics part of the mod has not been changed. But the profile you use also affects the physics of collisions. I recommend using a more unstable configuration rather than a fixed one. Collis …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.