coach
Wagon rides from cities, towns and settlements with commentary recorded by vanilla. (Replaces the scenic carriage and the real carriage, with many additional features.)
Screenshots 3 screenshots
About this mod Machine translation
Wagon rides from cities, towns and settlements with commentary recorded by vanilla. (Replaces the scenic carriage and the real carriage, with many additional features.)
Go to 9 holds:
Whiterun to "all the capitals."
Other carriages are (intentionally) more restricted to their region.
The carriages meet in the main cargo bay to facilitate transfers.
Carriages regularly arrive at the capitals of their routes.
Each bay has its own task/script and runs independently.
Killer friendly.
Stops at settlements along the way (just ask the driver).
Get to know the travelers' villages and inns as you pass through.
Visit them later.
Carriages regularly reached settlements on their routes.
Includes granite mountain stabilization.
Including Helgen.
Including Heljarchen (Nightgate Inn).
Includes Markside stable.
Includes Nimalten Wood stable.
Travelogue reviews (which already exist in vanilla files) are actually in multiple languages.
The 65 vanilla line is only heard in Real Carriages.
Discovered 21 more shared lines hidden in vanilla files.
also:
Pause anywhere.
Sleep (fast travel). The carriage now reaches your destination with you.
Shift. (Please ask the driver to hurry up.)
Up to 3 fans can travel with you.
Install anytime:
No need to hide in a secure cell or run scripts.
Can be installed from save standing and staring at the vanilla carriage.
Cleanly delete:
No need to hide in a secure cell or run scripts.
Revert to the vanilla state as soon as you arrive home.
Reverts to vanilla state after the carriage is out of sight.
Not compatible
Any tree or sign or pillar or gate or building on vanilla road loves navmesh.
Any minion or player's non-vanilla body.
When another plugin changes a bay, the doppleganger message box tells you which one is affected. This will help SSEEdit locate the problem.
save
Generally speaking, save before and after each trip, as well as anytime you leave the carriage. The trip was quite long and resource intensive. Some places on the road don't work reliably but will reload the same save.
However, autosaving is not a good idea. Saves made during a ride will not load correctly. Saving too quickly in some places will cause the game to crash.
Additionally, there are brief engine bugs (unloading actors and scenery on the go).
The followers can disappear (the 3D graphics are unloaded) but will be there at the end of the journey.
The horse can also disappear, but will continue to pull the carriage.
If the driver disappears, a warning message box will appear. When trying to restore, in this case it's best to quit the game, restart and reload the save.
UPGRADING
The trip is completed mainly held. Once the primary retention status is reached, you can update this patch. At this point, a recently used tour bus may not function properly, but the original retaining carriage will. Upgrades will be completed when you enter a city (or nearby building) or ride on a primitive carriage. If you are in a minor or other residence, the non-operational bay will disappear when you enter the building.
Nota Bene:
Use LOOT to sort your load orders. This plugin is best loaded near the top of the list.
After getting out of the car, your hands may be tied to a third person. This is a game engine graphics bug. Weapons should have no problem equipping. Or you could try jumping into place.
Realistic Ragdolls will fix some issues with body replacers.
I've added the console capability per photographer's request, but you shouldn't use it in regular gaming. The carriage physics don't work well at slow speeds. The fastest rides are the smoothest.
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Travel to 9 holds:
Whiterun to "all the hold capitals."
Other carriages are (deliberately) more limited to their regions.
Carriages meet at the major holds, allowing easy transfer.
Carriages arrive periodically at hold capitals on their routes.
Each carriage has its own quest/script and runs independently.
Lore friendly.
Stops in settlemen …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.