classic spells
Some classic spells based on Morrowind and Oblivion.
Screenshots 5 screenshots
About this mod Machine translation
Some classic spells based on Morrowind and Oblivion.
I no longer have plans to update or add to this mod, as some other mod authors have collected more and better spells from the lore.
If you are looking for more spells, check out the list in my comments section.
What is this mod?
Some classic spells from Morrowind and Oblivion. (This is an SSE port of my old "missing spell" module.)
Each spell is fully integrated into the world. You can buy them anywhere vanilla puzzle books are sold, or you can loot them during exploration. Vanilla perks and spell scaling will apply to them, and mods that change vanilla magic perks and spell scaling will also apply to them.
What spells are included (so far)?
recover
Cure Disease - Cure all diseases
Cure Poison - Stops the ongoing effects of poison.
illusion
Charm - Speechcraft's defense increases by 20 points for 30 seconds.
Night Vision - Night vision effect that lasts for 180 seconds.
Transformation
Water Walking - Allows you to walk on water for 60 seconds.
Lighten the Burden - Carrying capacity is increased by 50 points for 240 seconds.
Lighten Load - Increases carrying capacity by 75 for 300 seconds.
Pack Mule - Increases carrying capacity by 150 points for 360 seconds.
Burden Beast - Increases endurance by 250 points, lasting 420 seconds.
The duration of the Night Vision and "Feather" spells is affected by your perks and skill level. This spell scales like a normal illusion/alteration spell. The carrying capacity value is taken directly from the "Limit" spell, but the default duration has the curve adjusted slightly to give a better curve.
The size of the charm will be based on your perks and skill level. At level 100 Phantom and the Double Cast perk, Charm provides +54 Voice Skill.
Install
Best installed with NMM or other Mod Manager.
For manual installation, extract the files directly into the "Skyrim\Data" folder. To uninstall, simply delete "ClassicSpells.esp" from the "Skyrim\Data" folder.
If you have other mods installed that add spell tomes to your upgraded list, use Wrye Bash to create a Bashed Patch.
Recommended modules
simple magic balance or
The awakened magician
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I no longer have plans to update or add to this mod, since several other mod authors have already made bigger and better collection of spells from lore.
Please check out the list in my comments section if you're looking for more spells.
What is in this mod?
A few classic spells from Morrowind and Oblivion. (This is an SSE port of my old Missing Spells mod.)
Every spell is fully integrated into the world. You can buy them wherever vanilla spell tomes are sold or loot them during your explorations. Vanilla perks and spell scaling will apply to them, and mods that alter vanilla magic perks and spell scaling will also apply to them.
What spells are included (so far)?
Restoration
Cure Disease - Cures all Diseases
Cure Poison - Stops the continuing effects of poison.
Illusion
Charm - Speechcraft is fortified by 20 for 30 seconds.
Night Eye - Improved Night Vision for 180 seconds.
Alteration
Water Walking - Allows you to walk on water for 60 seconds.
Ease Burden - Increases carrying capacity by 50 for 240 seconds.
Lighten Load - Increases carrying capacity by 75 for 300 seconds.
Pack Mule - Increases carrying capacity by 150 for 360 seconds.
Beast of Burden - Increases carrying capacity by 250 for 420 seconds.
The duration of Night Eye and the "feather" spells is affected by your perks and skill level. The spells will scale similarly to vanilla Illusion/Alteration spells. The carrying capacity values were taken directly from Oblivion spells, but the default durations were tweaked slighty for a better curve.
Charm's magnitude will scale according to your perks and skill level. At level 100 Illusion with dual-casting perk, Charm gives +54 speechcraft.
Installation
It's best to install with NMM or another mod manager.
For manual installation, extrac …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.