Christie's Better Night Eye SSE
This is just a direct port of my oldrim mod at Modify your night vision effects with 13 different visual options! It is possible to disable sound effects or use other activation/deactivation effects. Khajiit, Vampire, Werewolf and other settings.
Screenshots 5 screenshots
About this mod Machine translation
This is just a direct port of my oldrim mod at Modify your night vision effects with 13 different visual options! It is possible to disable sound effects or use other activation/deactivation effects. Khajiit, Vampire, Werewolf and other settings.
-illustrate-
TES IV: Forgot about a great Night Eye mod. TES V: Skyrim, then
I started this mod and was missing any "Night Eyes" mod that filled the gap
I. I set out to fill this gap and this was the first mod I actually made for
The series. The purpose is to provide the user (me) with lots of choices.
Essentially, this mod adds a feature that allows you to configure Night Eye
set up. Khajiit vampires and werewolves each have their own
Night vision effects vary, with the option to mute
Or use a less noticeable casting noise.
- Features -
-In-game menu
-13 different visual effects.
- 3 options to enable/disable sound fx, vanilla, alternate (less attractive) and disabled.
-Separate settings for Khajiit, Vampire, Werewolf and Vanilla magic
Effect input. Theoretically, anything that uses the default magic effect
Night vision will be compatible. For example, if someone adds a
Powering Dunmer with the default night vision magic effects entry, you
Will be able to change its settings too!
- All Night Eye effects are of unlimited duration (toggleable) except those using the default Magic Effect entry.
-BSA is archived to avoid confusion.
-Install-
Unzip to your date directory or use your mod organizer.
- uninstall -
Before uninstalling, make sure to turn off all night vision effects.
-compatibility-
Not compatible with other mods that modify spell entries
Various night eyes. However, can be used with mods that add night vision capabilities
Uses (but does not modify) the vanilla magic effect entry.
-insect-
Low screen resolution cuts off menu options.
Sometimes, if the game has been heavily modified, global variables are set incorrectly instead of
When deactivated, the night vision effect will stack. deactivate one of it or
Again more time will resolve this issue.
If you're impatient and activate Night Sight while it's still active, you may briefly see a frame of Night Sight that's twice as bright.
If you encounter any problems please let me know.
—Change Log—
v2.00se
-Ported from Oldrim.
v2.00b
-Brand new module! When using this new version for the first time,
New power features (better night vision settings) and a book"
"Better Night Vision" will be added to your character.
v1.2b
- No sound effects when enabling/disabling night vision.
v1.1b
-Changed the effect to make the colors look more natural (I believe)
-Smooth night vision transition. At the end of the transition effect, the previous version suddenly becomes brighter.
- Slowed down eye accommodation speed, which seems to take effect for the most part
During the day, increased immersion without using night vision
that day.
- Removed night vision duration.
- This time when I modified the actual night vision effect, this mod will no longer
Compatible with other night vision mods that modify night vision magic
Influence.
v1.0a
-First edition
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— Description —
TES IV: Oblivion had a great Night Eye mod. TES V: Skyrim, at the time that
I started this mod, lacked any Night Eye mod that filled the void for
me. I set out to fill that void as the first mod I ever truly made for
the series. The goal was to give the user (me) a good number of options.
Essentially, this mod adds a power that lets you configure Night Eye
settings. Khajiit. vampire, and werewolf can each have their own
different visuals for Night Eye, as well as an option to either silence
or use a less obtrusive casting noise.
— Features —
- In-game Menu
- 13 different visual effects.
- 3 options for activate/deactivate sound fx, Vanilla, Alternate (less obtrusive), and Disabled.
- Separate settings for Khajiit, Vampire, Werewolf, and the vanilla magic
effect entry. In theory, anything that uses the d …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.