CG4 trees and bushes SSE
Scatter 2 types of trees and some shrubs on the land between Whiterun and Falkreath.
Screenshots 4 screenshots
About this mod Machine translation
Dear Admin, This file has been ported with permission
So please don't delete it again! ! !
Do I really have to post my PM?
Spoilers: Show
So sad...
Thanks for all the extra work! Since almost 8 years I have tried my best.
A simple question might have saved us some trouble... mostly me.
Aaah right. Mod. Sorry, we're leaving
The original mod for NexusScoomaDrop can be found here
CG4 trees and bushes
Scatter 2 types of trees and some shrubs on the land between Whiterun and Falkreath.
Screenshots and videos captured when ENB is enabled.
feature:
Placed manually for optimal visual aesthetics.
Bushes have no collision (gameplay friendly).
Tree roots have no collision (gameplay friendly).
Mushrooms can be found on some of the largest trees.
LOD (Level of Detail):
Exposed trees are set to full LOD and will still be visible from a distance.
However, most placed trees do not use any LOD and disappear at
The distance to the ugrids value you set. Therefore, they will pop (or pop out) at a certain distance.
This is not a bug but a feature to maintain fps and performance.
If running at 7 ugrids, pop/pop is barely noticeable.
Test location:
An especially thick area of bushes and trees can be found near Falkreath (beneath the Bannermist Tower),
This is a testing location and may result in some FPS loss.
This is temporary and may be refined in the future.
Conflicts and errors:
May conflict with other placed tree mods depending on tree placement.
Stretch a slight texture at the base of one of the tree types (Screenshot 3).
Progress Update - March 28, 2020:
v0.9 is almost complete and will be released in a few hours.
v0.9 will include more tree and bush placement around the Falkreath Hold area, some
From Silence to a display location on the road near Dragon Bridge.
NexusScoomaDrop for original mod (CG4-Snail Pixel)
————————————————————————————
This is ported with permission, dear Admin
so please don't remove it again!!!
Do i really have to publish my PMs?
Spoiler:
Show
Too sad...
Thanks for all the extra work! Since almost 8 years I do everything to play by the rules.
A simple question might have saved us all some trouble... Mostly me.
Aaah right. The Mod. Sorry guys, here we go
Original Mod by NexusScoomaDrop can be found here
CG4 Trees & Bushes
Scatters 2 types of tree & some bushes onto the land between Whiterun & Falkreath.
Screenshots & Video captured with ENB Enabled.
Features:
Manually placed for best visual Aesthetic.
Bushes have no Collision (gameplay friendly).
Tree Roots have no Collision (gameplay friendly).
Mushrooms can be found on some of the biggest trees.
LOD (Level of Detail):
Exposed trees have been set to full LOD, and will remain visible at distance.
The majority of placed trees however do not use any LOD, and will dissapear at
the distance of your set ugrids value. So they will Pop in (or out) at distance.
This is not a bug, but a feature to maintain fps & performance.
The pop in/out is barely noticeable if you are running at 7 ugrids.
Test Location:
A particularly dense region of Bushes & Trees can be found near Falkreath (Below Bannermist Tower),
this is a test location and may cause some FPS loss.
This is temporary, and will likely be thinned out in future updates.
Conflicts & Bugs:
May conflict with other placed tree mods, depends on the tree placement.
Slight texture stretching at the base of one of the tree types (screenshot 3).
Progress Update - 28th March 2020:
v0.9 is almost complete and will release within a few hours.
v0.9 will include more tree & bush placements around the Falkreath Hold region, some
placements along the road from Solitude and near to Dragon Bridge also.
NexusScoomaDrop (CG4 - Snail Pixel) for the original Mod
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.