CFTO-ClefJ’s Half Moon Mill
Patch ClefJ's Halfmoon Mill with CFTO's new ferry.
Screenshots 4 screenshots
About this mod Machine translation
Patch ClefJ's Halfmoon Mill with CFTO's new ferry.
If ClefJ's Halfmoon Mill and CFTO are used at the same time, the ferry added to Halfmoon Mill will float due to ClefJ's world space changing a lot in that area. This patch will move the ferry's marker to a more appropriate location. It also moves the markers that the ferryman will take you to to better accommodate the changes at the plant. Ultimately it disables ships added by CFTO because ClefJ has already added ships, which I think is better than moving ships that are technically inaccessible due to the railing being unavailable. ——————————————————————————————————————————————————
If you use both ClefJ's Halfmoon Mill and CFTO, the ferryman that is added to Halfmoon mill will be floating since ClefJ changed a lot in the worldspace for that area. This patch will move the ferryman's marker to a more appropriate location. It will also move the marker that ferrymen will deliver you to so that it is more appropriate with the changes at the mill. Finally it disables the boats added by CFTO since there is already a boat added by ClefJ and I figured that was a better option than moving the boat that would technically be inaccessible due to railings in the way.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.