Casting Blessing SE
A SKSE64 plugin, ported from oldrim. Press a hotkey, then swing a melee weapon/fist or shoot an arrow to cast the corresponding spell. Used in combat or spellsword builds.
Screenshots 1 screenshots
About this mod Machine translation
A SKSE64 plugin, ported from oldrim. Press a hotkey, then swing a melee weapon/fist or shoot an arrow to cast the corresponding spell. Used in combat or spellsword builds.
describe:
A skse64 plugin
Save one of your precious esp/esm slots
light weight
No script lag
Compatible with mods to add spells
Spell performance sounds should play normally
Will not touch your precious salvation
Install/uninstall at any time
Easy to use
plug and play
Spell release sounds play normally. Failed to play sound using MAGRuneCast. Press the hotkey to project when the weapon is not drawn.
Weapons will be drawn first.
Only affects spells with the "fire and forget" cast type (not shout, not power).
Bind weapon archetype spells are ignored.
Ignored when equipped with two-handed spells/rolls.
Ignored when the pc is staffed.
The cooldown for casting Blessed is set to 1s to prevent it from becoming too OP.
You can change the cooldown time in CastBlessed.ini.
Need to keep attack keys longer before releasing them
bloodskalbladespell. (The actual condition is that when the attack button is pressed
weapon swing)
And please change the key settings in the ini to match your actual key mapping.
If you don't like the Blood Blade spell, you can switch it out in the ini.
When a hotkey is pressed, automatically executed if the spell is a self-target spell
When you use a bow, swing the weapon/or strike, then cast a spell.
If the spell is not self-targeting, your mana is reduced, stored power, next
Attack You can release it by swinging your melee weapon or firing an arrow.
Known issues:
- Visibility spells cannot be dispelled by casting other spells
- No double benefits
- It needs to be updated after Bethesda updates the SSE executable file.
Require:
- The corresponding SSE version (Ver Beta 1.0 is 1.5.73.0)
- Corresponding SKSE64
- Dragon Born DLC (optional, you can use custom bloodskalbladespell, see ini, SSE already contains DB)
Install:
- Use Mod Organizer2 or put dll and ini into Data/SKSE/Plugins folder.
uninstall:
- Delete dll and ini.
This software is provided as is without warranty of any kind, express or
Implied warranties, including but not limited to merchantability and fitness for a particular purpose
For specific purposes and non-infringement. In no case should the author or
The copyright owner disclaims all liability for any claims, damages or other liability
Acts in contract, tort or otherwise, arising out of, in or out of
Connection to the Software or use or other transactions in the Software.
integral:
Thanks to bethesda for Skyrim
Thanks to the skse team [Ian Patterson, Stephen Abel, Paul Connelly and Brendan
Borthwick (ianpatt, behippo, scruggsywuggsy, ferret, purple
lunch box)]
Thanks to himika for libSkyrim
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Description:
A skse64 plugin
Save one of your precious esp/esm slot
Light weight
No script lag
Compatible with mod added spells
Spell cast sound played normally as it should be
Won't touch your precious saves
Install/Uninstall whenever you like
Easy to use
Plug and play
Spell release sound played normally. Fail cast sound use MAGRuneCast. Press hotkey to cast when weapon not drawn,
will draw weapon first.
Only affect Spell(not Shout, not Power) which has "Fire and Forgot" casting type.
Ignored bound weapon archetype spell.
Ignored when pc both hands equip spell/scroll.
Ignored when pc equip staff.
Cast Blessed cool down time set to 1s, prevent become too OP.
You can change cool down time in CastBlessed.ini.
Need to hold attack key a bit longer to release
bloodskalbladespell.(actually the condition is attack key pressing when
weapon swing)
and please change the key setting in ini to match your actual key map.
if you don't like the bloodskalblade spell, you can toggle it off in ini.
when press a hotkey, if the spell is a self target spell, pc automatically
swing weapon/ or punch when you use bow, and cast the spell.
if spell not self target, your magicka decrease, store the power, and …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.