burnt wood

by mareeni·v1.3·Updated 2018-11-02

Changed the mesh of charred rubble to use textures from mindflux's Embers HD mod. Excellent fix for the weird orange glow caused by Iconic's Woodfires!

Screenshots 4 screenshots

About this mod Machine translation

Changed the mesh of charred rubble to use textures from mindflux's Embers HD mod. Excellent fix for the weird orange glow caused by Iconic's Woodfires!

Purpose

While I enjoy playing with Iconic's Woodfires, these textures have a weird side effect in that they make long-cooled burnt rubble glow a bright orange and generally don't look that good. This is because the default mesh for this gravel uses a variety of textures to achieve the vanilla look of slightly glowing charred wood. This mod modifies the mesh of charred rubble, using textures from mindflux's Embers HD mod, to achieve a thoroughly charred and cooled look for Helgen and other locations.

The base mod does not include or replace any texture files. It only modifies the texture allocation in the mesh. The glow alternative mod adds a glow map.

Requests and suggestions

Embers HD - Textures Required

Static Mesh Improvement Mod (SMIM) - Recommended

Enhance texture details (UV adjustments) - Recommended

Install

Manual: Extract the contents into the Data folder. Overwrite any conflicting files.

Mod Manager: Install using your favorite mod manager. Overwrite any conflicting files. (MO2 users: Make sure this mod has higher priority than other mesh modification mods, such as SMIM or Enhance Texture Detail.)

compatibility

This mod is compatible with mods that alter bonfires and bonfires, such as Iconic's Woodfires. While it can override mods like SMIM and Enhance Texture Detail, it's not compatible with mods that alter the mesh of charred rubble.

integral

This mod uses meshes from Brumbek's Static Mesh Improvement Mod (SMIM) and Some_Random_Guy_83's Enhanced Textures Detail (UV-Tweaks). Both allow the use of their grids.

Mesh modified with NifSkope.

Glow map created using Gimp 2 based on mindflux textures.

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Purpose

Although I love playing with Iconic's Woodfires, the textures have an odd side effect in that they make long-cooled burned rubble glow bright orange and generally not look very good. This is because the default meshes for this rubble use an odd assortment of textures to achieve the vanilla look of slightly-glowing burnt wood. This mod modifies the meshes for burnt rubble to use textures from mindflux's Embers HD mod instead, achieving a thoroughly charred and cooled look for Helgen and other locations.

The base mod does not include or replace any texture files. It only modifies texture assignments in the mesh. The glowing alternative mod adds one glow map.

Requirements & Recommendations

Embers HD - required for textures

Static Mesh Improvement Mod (SMIM) - recommended

Enhanced Textures Detail (UV-Tweaks) - recommended

Installation

Manual: Unzip the contents into your Data folder. Overwrite any conflicting files.

Mod Manager: Install with your favorite mod manager. Overwrite any conflicting files. (MO2 users: make sure this mod has a higher priority than other mesh-modifying mods such as SMIM or Enhanced Textures Detail.)

Compatibility

This mod is compatible with mods that change campfires and woodfires, such as Iconic's Woodfires. It is not compatible with mods that change the meshes for burnt rubble, though it is intended to overwrite mods like SMIM and Enhanced Textures Detail.

Credits

This mod uses meshes from Static Mesh Improvement Mod (SMIM) by Brumbek and from Enhanced Textures Detail (UV-Tweaks) by Some_Random_Guy_83. Both have given open permission to use their meshes.

Meshes modified with NifSkope.

Glow map created with Gimp 2 based on mindflux's texture.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
烧焦的木头
File size
2.3 MiB