burning silver
Vampires and werewolves cannot no longer equip silverware without taking damage over time. Vampires also cannot equip Daybreaker. Configurable damage value.
Screenshots 3 screenshots
About this mod Machine translation
Vampires and werewolves cannot no longer equip silverware without taking damage over time. Vampires also cannot equip Daybreaker. Configurable damage value.
Vampires are supposed to be weaker than silver, but you can hold silver weapons without issue. The Dawnbreakers are supposed to be powerful undead creatures created by the god of undead hatred. With this mod, you will no longer be able to equip silver weapons if you are a vampire or werewolf without taking ongoing damage. Additionally, Vampires will not be able to equip Daybreaker.
The effects of this mod are accomplished via a small script that runs when you have an item equipped, which checks to see if the equipped item is silver, and if you are a vampire/werewolf. If it is, it will apply a magical effect to you, causing ongoing, configurable damage.
You can configure the damage taken by equipped silver items or Dawnbreakers by adjusting settings in the MCM menu.
ESP is marked as ESL so it doesn't take up a slot in the load order.
Currently, this mod only affects the player, not NPCs. I may change it in the future, but I have no real plans to do so since the NPCs won't have alternative weapons to use.
compatibility:
This should be compatible with almost anything, including mods that can add more silver items, as long as they add their items to the appropriate form lists.
I also added compatibility with Mythic Treasure to avoid double damage when holding Dawnbreaker. If you really want the extra damage, My Damage can still be enabled.
Thanks
I would like to thank PowerOfThree for helping me write the script as I have no previous experience with it. I would also like to thank Aixcalibur as I learned a lot from looking at the source scripts he used in Lorica. I would also like to thank VictorF for helping me with MCM.
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Vampires are supposed to be weak to silver and yet you can hold silver weapons without any issue at all. Dawnbreaker is supposed to be a powerful undead killing artifact made by an undead hating god. With this mod, you will no longer be able to equip silver weapons if you are a vampire or werewolf without taking constant damage. Additionally, vampires will not be able to equip Dawnbreaker.
The effects of this mod is accomplished by a small script that runs whenever you equip an item that checks if the equipped item is silver and if you’re a vampire/werewolf. If you are, it applies a magic effect to you that causes constant, configurable damage.
You can configure the damage you take from equipping silver items or Dawnbreaker by adjusting the settings in the MCM menu.
ESP is flagged as ESL so it doesn't use up a slot in your load order.
For the time being, this mod only affects the player and not NPCs. I may change this in the future but I have no real plans to do so since NPCs wouldn't have alternative weapons to use instead.
Compatibility:
This should be compatible with pretty much anything including mods that add more silver items as long as they add their items to the appropriate formlists.
I have also added additional compatibility with Reliquary of Myth to avoid double damage when holding Dawnbreaker. My damage can still be enabled on top of it if you really want that extra damage.
Thank You
I’d like to thank PowerOfThree for helping me with writing the script as I had no prior experience with it. I’d also like to credit Aixcalibur because I learned a lot from looking at the source scripts he used in Lorica. I'd also like to thank VictorF for helping me with the MCM.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.