bulk poison
Click on the poison and stack all poisons on your weapon.
Screenshots 1 screenshots
About this mod Machine translation
Click on the poison and stack all poisons on your weapon.
describe
When you click on Poison, after confirming that you want to poison your weapon, all of them are removed from your inventory and converted into a Poison click.
example:
Click on 100 Weak Poison stack
"Do you want to poison your weapon?" message pops up
If you click "Yes", all 100 Weak Poisons will be removed from your inventory and you will now have 100 Weak Poison hits on your weapon.
Why?
When I think of The Witcher, poison is essential in higher difficulties. They work based on duration. For example, the weapon is poisoned for x minutes. In Skyrim, they make one final push. 1 HIT. I have to click every time I want to use another one, and I also need to confirm every time. This makes poison in Skyrim completely worthless in my opinion, since using it is completely impractical. I couldn't build around it. So I made this mod to solve this problem. The idea is to create large amounts of poison and use them before entering the cave.
need
Latest SKSE
How to install
Copy the dll file to Skyrim Special Edition\Data\SKSE\Plugins
FAQ
Q: Does it work with concentrated poisons, etc.?
A: Yes, it can be used like a concentrated poison, such as the Bottomless Cup from Ordinator.
Q: Can you poison a weapon with a normal potion?
Answer: No, only actual poison.
Q: Do I need dedicated hotkeys?
A: No, it overrides the vanilla behavior, meaning it can use the default keys you use to poison your weapon.
Q: Can I override poison? Can I add more clicks?
Answer: Yes, yes. There is always poison confirmation. If the poison you want to use is the same as the weapon already has, add the hit points to the current amount. If it's a different poison, the current poison and its hit count will be overwritten.
Q: Can it show how much poison is left?
A: I recommend installing an equipment durability system for this purpose. This is a skse plugin like mine that shows the amount of poison on the weapon even though the mod's description doesn't mention it. Alternatively, you can actually install Poisoning Extended along with my mod for that functionality and it will work fine.
Q: Does it work with controllers?
A: It should, but I don't have the controller to test it.
Q: Is it compatible with mod x?
Answer: My mod works by changing the game's executable code in memory. As long as mod x doesn't change what I'm changing, it should be compatible. You can view the source code for more details.
Q: How about Skyrim Classic?
A: I did it for Skyrim Classic first.
integral:
C++ Mid Function Hooking Codecaving Tutorial -> Don't know how to create a dll from cheat engine hack without this.
Cheat Engine -> Find relevant addresses and codes in memory to make changes
SKSE -> for injecting my code
Bethesda -> Do I really need to explain this?
Fudgyduff -> He provides the getCurrentPoison function.
Thanks
Thank you everyone for supporting and commenting on my mod. It shows that my hard work is appreciated and encourages me to do better.
Permissions
You can do anything you want with my mod. You can do better and call it your own. In fact, I encourage you to do so.
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Description
When you click on a poison, after confirming that you want to poison your weapon, all of them are removed from your inventory and converted to poison hits.
Example:
Click on 100 Weak Poison stack
"Do you want to poison your weapon?" message pops up
If you click on 'yes', all 100 Weak Poisons are removed from your inventory and you now have 100 Weak Poison hits on your weapon.
Why?
When I think about The Witcher, poisons are essential in higher difficulties. They work based on duration. The weapon is poisoned for x minutes for example. On Skyrim, they last 1 hit. 1 HIT. And I have to click every time I want to use another 1, and I need to confirm every time as well. That makes poisons in Skyrim completely worthless in my opinion, because it's utterly impractical to use. I c …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.