Build your own unique one. Fascinating and deconstructing

by sheepswirl·v1.4·Updated 2018-12-02

Allows users to use the system to separate unique artifacts and their own enchantment items to minimize conflicts.

Screenshots 6 screenshots

About this mod Machine translation

Allows users to use the system to separate unique artifacts and their own enchantment items to minimize conflicts.

This mod does several things.

  • The recipes it creates require crafting unique artifacts at a new crafting station that looks like a wizard. These recipes make simple daggers and clothes with a unique charm that will keep you breaking down. You won't break unique artifacts, and this system won't conflict with other mods that change these unique identities. I avoid using vanilla enchantment items that can be learned normally. If there are multiple enchantments for the same item, the item created will use the best enchantment, just like there are five versions of chillrend.
  • Use the Xun Amarox item disenchantment spell and chesko's bonfire to create two placeable workbenches to disenchant your unique items and items. The Xun disenchanter is located in the basement under the stairs, as using it in a cell owned by someone else gives them ownership of the item.
  • Add two suppliers. They sell two new disenchanters and unchanted unique items with the same stats as vanilla. These items are available when you can purchase items with similar statistics from vendors. For example, the Keening has the same stats as the Elven Dagger, so when the blacksmith sells the Elven weapon, it appears in the vendor's inventory. The key to the basement is in the lock box at the counter.
  • Added a shop, two vendors and some respawn guards near Anga's Mill in Windhelm to protect them.
  • 2 items. A ring that heals you when you block, and three two-handed weapons that randomly emit a rune when you slam the ground.

Unique items you can disenchant

Yngool Helm, Savant Diadem, Shrouded Gloves (and anything with a backstab enchantment), Trolls, Mark of kyne, Gauldur's Amulet, chillrend, Dawnbreaker, Dragonbone, Ebony Sword, keening, Sword of Harkon, Hammer of Molag Bal, Mehrunes Razor, Nightingale Blade, Nightingale Bow, Most Dragon Priest Masks, Archmage Robes, Clavicus Mask of Vile, Amulet of the Necromancer, Hide of the Savior, Ysgramor's Shield, Dawnguard Rune Shield

Supplier Lvl List

Level 0 - Clothing

Level 12 Level 2 Rune Weapon

Level 19 - Item with elves-like stats

Level 25 - Item with Orc-like stats

Level 30 - Has similar stats to glass

Level 36 - Item with Ebony-like stats

Level 51. - Item with stats similar to Daedric

FAQ

Q) Can you change the stats of a level list or item?

A) I set open permissions so people will release patches instead of asking me

Q) Will you make it compatible with X mods?

A) If their permissions allow it and I bypass it

Q) Will you miss the Y items you added?

A) I did not add items with enchantments that use perks or rely on scripts. I may eventually add additional bonuses.

Q) Why do you use bland charm tables as unique magicians?

A) My custom model does not have furniture markings or they are in the wrong place. So I just added a new aesthetic.

A) Patches used to change the damage, weight, etc. of a unique artifact will not be transferred to an unmodified patch.

A) Changes to the mode applied to the vanilla-only enchantment will be carried over to the copied version. If a mod adds an enchantment with a new ID

For the only replica version will have vanilla enchantment. Then the mod needs a patch.

A) I turned those non-magical Dragon Priest masks into unarmored clothing.

Q) Why can't I craft unique non-magical items or crafting stations?

A) I want the money to sink, and don't want to clog the blacksmith station with tons of stuff.

Q) Can you make a version for Legacy skyim / 32bit skyrim?

A) No, I don't want to download that Skyrim just for this mod. It only has four grids, and they're all in the base game. 2 is a retextured mesh for the house and decomposer. The other two are a great axe. It shouldn't be a hassle to convert and release a 32-bit version for those using it. I thought the face meshes were different too, but this mod only adds two new npcs.

Q) What changes cover vanilla items?

A) J …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
建立自己独特的。 迷人和分解
File size
2.3 MiB