BUG fixSSE
Fixed some bugs in game code. See the description for more details on which bugs are fixed.
Screenshots 1 screenshots
About this mod Machine translation
Fixed some bugs in game code. See the description for more details on which bugs are fixed.
describe
The following bugs have been fixed:
Ability conditions will stop working after X hours of spells being in effect - this error occurs due to incorrect floating point numbers. After a spell/power has been active for many hours in real time (also elapsed after skipping game time from rest/fast travel), sometimes it will stop updating its conditions, and the longer it is active, the less likely it is to continue updating.
Buying/selling a bunch of items will only give you Speaking skill XP as if you had sold 1 - due to a bug caused by the game it will calculate the base cost of the item you bought/sold and then add it directly to your Speaking skill XP, but it is not multiplied by the stacking cost. The solution is simple: multiply the number of items you buy/sell at one time so that you buy or sell each item individually.
The actor's movement speed does not update immediately when the Speedmult actor value changes - The game does not immediately update the actor's movement speed if the Speedmult actor value changes. This is a problem because it prevents any effects that affect your movement speed from functioning properly, such as slow poisons or temporary movement speed buffs. This also applies to NPCs.
Requires .NET Scripting Framework
Installing
Make sure the upper frame is installed correctly.
Install this mod using the Mod Manager or manually. The DLL files in this mod should be located here:
data/NetScriptFramework/plugins/
It should be safe to install or uninstall during play as this mod does not directly touch save games.
Uninstall
Use your Mod Manager to uninstall or delete the DLL file from the above path.
configuration
The configuration file is located in /Data/NetScriptFramework/Plugins/BugFixesSSE.config.txt and can be disabled if you encounter certain patching issues. Please report any issues in the comments.
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Description
Fixes the following bugs:
Ability conditions stop working after X hours of spell being active - This bug happened due to floating point inaccuracy. After the spell/ability had been active for many hours real time (which also pass when game time-skip from rest / fast travel) it would sometimes stop updating its conditions, the longer it was active the less likely it would continue updating.
Buying/selling a stack of items only gave you speechcraft XP as if you had sold 1 - Bug happens due to game calculates base cost of item you buy/sell, and then adds it directly to your speechcraft skill XP but it did not multiply the cost by stack count. The fix is very simple: multiply by the count of items you buy/sell at once so it will end up being same as if you had individually bought or sold each item.
When speedmult actor value changed the actor's move speed would not update immediately - The game does not update actor's movement speed immediately if the speedmult actor value changes. This is an issue because it prevents any effects that change your movement speed from working correctly such as slow poison or temporary movement speed buffs. This also applies to NPCs.
Requirements.NET Script Framework
Installing
Make sure the framework above is installed properly.
Install this mod with a mod manager or manually. The DLL file from this mod should go here:
Data/NetScriptFramework/Plugins/
It should be safe to install or uninstall mid-playthrough since this mod does not touch save-games directly.
Uninstalling
Uninstall with your mod manager or remove the DLL file from above path.
Configuration
The configuration file is in /Data/NetScriptFramework/Plugins/BugFixesSSE.config.txt and you can disable a fix if you are having issues with some fix. Please report any issues in the comments as well.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.