Bthuhndz
A Dwemer living space has been added near Ivarstead. Includes 5 areas, 6 (5) mannequins, 4 weapon cards, lots of storage, 4 merchant NPCs and a universal Khajiit follower.
Screenshots 7 screenshots
About this mod Machine translation
A Dwemer living space has been added near Ivarstead. Includes 5 areas, 6 (5) mannequins, 4 weapon cards, lots of storage, 4 merchant NPCs and a universal Khajiit follower.
This was my first attempt at a craft(?) living space (my first living space was basically an expanded version of Sinderion Labs).
Mannequins are difficult to build.
Screenshot using Platinum Dwemer - Dwarven Ruin Metal by Thoth6222 (
describe
Dwemer-y sounds famous
Entrance
-6 mannequins and 4 weapon plaques
- Food vendors to buy almost anything
-generic Khajiit follower (uses ranged attacks and vanilla magic)
dormitory
-2 private apartments, for lack of a better word
-3 additional beds
- spitting
- storage space
turret
- Enchanting and alchemy tables and storage containers
-2 bookcases
-Court wizard supplier
NOTE: The lack of cap is intentional
bathroom
There's plenty of steam and a pool to sit in if that's your thing. Sitting in the water has no effect, the rest of the area is empty
Forging time
-2 blacksmiths; one mainly sells non-magical items, the other mainly sells magic items
- Rava Tunnel
- Include reference in name
notes:
- One of the mannequins is not working properly even though I have it set up the same way as the others. When I removed it and set it up again it still didn't work, although I may have forgotten something. You can force-equip it using the console, so I didn't remove it.
- Enabled full land movement speed in lava tunnels. I've never skipped lava in DLC before, so I don't know if this is normal.
- Use AFT SE to make the robot follow you (
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This is my first attempt at a handmade(?) living space (my first living space was basically an enlarged version of Sinderion's Field Laboratory).
The mannequins were a pain to set up._.
Screenshots taken using White Gold Dwemer - Dwarven Ruin Metal by Thoth6222 (
Description
Dwemer-y sounding name
Entryway
-6 mannequins and 4 weapon plaques
-food vendor who buys pretty much anything
-generic Khajiit follower (uses ranged attacks and vanilla magic)
Living Quarters
-2 private apartments, for lack of a better word
-3 other beds
-cooking spit
-lots of storage
Turret
-Enchanting and alchemy tables and storage containers
-2 bookcases
-Court wizard-type vendor
Note: the lack of a ceiling is intentional
Bath house
-lots of steam and a pool to sit in, if that's your thing. Sitting in the water has no effect, and the rest of the area is empty
Forge of Hours
-2 blacksmiths; one sells mostly unenchanted items and the other sells mostly enchanted items
-lava tunnel
-old reference included in name
Notes:
-One of the mannequins doesn't function properly, even though I set it up the same way as the others. It still didn't work when I deleted it and set it up a second time, although maybe I forgot something. You can force equip it using the console, so I didn't remove it.
-Full land movement speed is enabled in the lava tunnel. I've never jumped in the lava in the DLC before, so I don't know if that's normal or not.
-The automatons can be made to follow you using AFT SE (
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.