Bruma's automatic harvest
Support for Beyond Skyrim - Bruma SE 1.3.3 introduced to AutoHarvest
Screenshots 1 screenshots
About this mod Machine translation
Support for Beyond Skyrim - Bruma SE 1.3.3 introduced to AutoHarvest
Autoharvest uses .tsv files to determine objects to interact with, such as interacting with plants to extract ingredients from them. This is an update to these files so they include new Bruma flora, fish, bugs and mineral veins.
Require:
Beyond Skyrim - Bruma SE written by BeyondSkyrimDC
AutoHarvest - Towawot's Loot Containers and Bodies
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Autoharvest uses.tsv files to determine what objects to interact with, e.g. interacting with a plant to fetch ingredients from it. This is an update to those files so that they include the new Bruma flora, fish, bugs, and ore veins.
Requires:
Beyond Skyrim - Bruma SE by BeyondSkyrimDC
AutoHarvest - Loot Container and Deadbodies by towawot
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.