Bruma - better defensible SE
This is a plugin for Beyond Skyrim - Bruma that makes the city of Bruma more defensible.
Screenshots 8 screenshots
About this mod Machine translation
This is a plugin for Beyond Skyrim - Bruma that makes the city of Bruma more defensible.
The LE version is here.
This is a plugin for Beyond Skyrim - Bruma.
It adds/changes the following:
- There is now a flag on the Bruma Tower.
- Bruma's walls are now accessible and heavily protected. You can access the walls from inside Bruma Castle. When you enter the castle there are two doors, one on the right and one on the left, both leading to part of the wall.
- Bruma's gate is now protected by several makeshift and murder holes. When a guard is attacked, the gate will close. They should be reopened after the battle. But if they are closed, you can also ask a nearby guard to open them. Or you can use the levers at the intersection of each gatehouse to open them yourself.
- I made custom interiors for each tower (25 in total). I made very small changes in the objects within the tower, so while the interior may be roughly the same, some small objects will be different.
- The roof of the gatehouse is now accessible.
- Each guard has his/her own unique AI package including patrol/guard, sandbox and sleep. (I added numerous beds to each tower for them to sleep in.)
FAQ
Q: Would you change x/make y?
A: Currently, I don't have any requirements, but you can always make adjustments if you wish. (see permissions)
Q: Will you be releasing on Bethesda.net or any consoles?
A: I don't know how to do it myself, because I don't like Bethesda.net. But if you want to give it a try, see the permissions section below.
Permissions
This mod is shared with the WML 1.0 Cathedral License.
You are free to:
-Reassign this work in unmodified form.
- Include this resource in other works
- Modify and reassign this work
As long as you:
- Give credit to the author.
- Link back to this page.
- Distribute your mod under the same license.
Translations are allowed on the same terms.
Uploading to SSE, to bethesda.net and console is allowed under the same terms, but otherwise don't expect any technical support from me if the mod doesn't work on any of those platforms.
integral
- Beyond Skyrim Team: Beyond Skyrim - Bruma.
- Kelretu - Helped me adjust Bruma wall collision.
- Shadiversity - Video on how to make cities/castles better protected.
- Vermunds - For the bells of the sky
- Bethesda Game Studios - For crafting Skyrim and the ability to modify it.
- The whole modding community - it's awesome. <3
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LE version here.
This is an addon for Beyond Skyrim - Bruma.
It adds/changes the following:
- There are now flags at the towers of Bruma.
- The walls of Bruma are now accessible and are heavily guarded. You can access the walls from within Bruma castle. When you enter the castle, there will be two doors, one on the right and one on the left, both leading up to their section of the walls.
- The gates of Bruma are now protected with several portculisses and murder holes. The gates will close when the guards are under attack. They should reopen when combat is over. But you can also ask a nearby guard to open them if they are closed. Or you can use a lever in the intersection of each gatehouse to open them yourself as well.
- I made custom interiors for each tower (25 in total). I made small variations on objects within the towers, so whilst the interior might be roughly the same, some small objects will be different.
- The roofs of the gatehouses are now accessible.
- Each guard has his/her own unique AI packages, including patrol/guard, sandbox and sleep. (I added countless beds within each tower for them to sleep in.)
FAQ
Q: Will you change x/ make y?
A: Currently, I'm not available for any requests, but if you feel like it, you can always make tweaks yourselves. (See permissions)
Q: Will you release this on Bethesda.net or any consoles?
A: I myself won't, because I don't like Bethesda.net. But if you want to give it a go, please see the permissions section below.
Permissions
This mod is s …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.