Bounty Hunter - Bounty Mission Adjustment 1
A collection of editorial content that makes bounties configurable, easy to use, and more rewarding.
Screenshots 1 screenshots
About this mod Machine translation
A collection of editorial content that makes bounties configurable, easy to use, and more rewarding.
LE version
I'm a sucker for vanilla.
They don't make much sense. 100 gold is good at level 1, but fighting a sworn battle at level 60 is still worth... 100 gold.
What if you don't want to kill the giant? What if they just stood there and didn't hurt anyone? This is a good thing, bison are not endangered due to hunting.
What if you did want to kill giants, just knowing it, and not at a level that would still send you to the moon? Especially for only 100 gold coins?
You can only have one type of bounty at a time. What is that, White Run? Is there a bandit problem? Too bad, Falkreath's bounty on bandits has plummeted today.
reward
Rewards are no longer static amounts of gold. They have been replaced with horizontal gold. Amounts are based on existing level radiant quest rewards. The rewards for Bandits, Sworn and Dragons increase each time a more powerful boss appears on the upgrade list. The rewards for giants are fixed since all giants are at the same level, but the giant toe is the real reward regardless.
Configurability
All types of Fallout missions can be disabled on a per-Hold basis, or all at once if that's your style. Giants do not have to become extinct today. The starting levels for dragons and giant bounties are also configurable.
More bounties
Each hold has its own set of Fallout reward missions, rather than all sharing the same four missions, so now you can earn bounties from each hold at the same time.
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LE Version
I have a few gripes with vanilla bounties.
They're not very rewarding. 100 gold is nice at level one, but fighting level 60 forsworn is still worth... 100 gold.
What if you don't want to kill giants? What if they're just standing there and not hurting anybody? It's a good thing the ecosystem won't be at all affected by hunting the bison giants to near extinction.
What if you do want to kill giants, just, you know, not at the level where they can still send you to the moon? Especially for a measly 100 gold?
You can only ever have one bounty of one type active at a time. What's that, Whiterun? Having bandit problems? Sucks, Falkreath has dibs on bandit bounties today.
Rewards
Rewards are no longer static gold amounts. They have been replaced with leveled gold. The amounts are based on the leveled radiant quest rewards that already exist. Bandit, forsworn, and dragon rewards improve each time a stronger version of the boss appears in the leveled lists. Giant rewards are fixed since all giants are the same level, but giant toes are the real reward for those quests anyway.
Configurability
All types of radiant quests can be disabled on a per Hold basis, or all at once if that's your style. Giants need not go extinct today. The starting level for dragon and giant bounties is also configurable.
More Bounties
Each Hold gets its own set of radiant bounty quests instead of all sharing the same four, so now you can take a bounty from each Hold at the same time.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.