blade patrol
Added new wilderness encounter patrols that start appearing after you've recruited at least three new sword Delfins.
Screenshots 3 screenshots
About this mod Machine translation
Added new wilderness encounter patrols that start appearing after you've recruited at least three new sword Delfins.
What this MOD does:
After you've recruited at least three new Blades for Delphine, you'll encounter Blade Patrols along the way. �These work just like normal patrols for Imperial, Storm and Telmor, as the NPCs are not unique. �They spawn, pass by, and then are removed when out of range. �There are four types of Blade Patrol:
With prisoner's blades - three swords and a dog, and a telmo.
Blade Foot Patrol - Three Swords and a Dog
Blade Rider Patrol - One Blade Rider, One Dog
Blade and Tyrmor - Blade patrols on foot and fights a group of Tyrmorians
Things this MOD doesn’t do:
This mode does not offer a mechanism to recruit more Blades, clear Sky Harbor Temple or develop an exciting new Blade quest line. I wanted to play a mode like this, but unfortunately, this is not the mode. However, it should be fully compatible with any mod that does these things. The only requirement is that any mod that allows the recruitment of additional blades must increase the BladesCount attribute of the vanilla blade recruitment mission (FreeformSkyHavenTempleA). When this number is three or higher then the Blade Patrol from this mod will be activated.
blade dog
There's a dog on every patrol because... dogs are awesome. The sky needs more dogs. The basic game includes two types of dogs, the Husky and what looks like an Irish Wolfhound. If you only have the main file of this module installed, patrollers will be drawn randomly from both breeds. Everyone has a 50/50 chance of showing up with a patrol. If you already have SkyTEST - Realistic Animals and Prey installed then you can use this mode as an alternative to the SkyTEST version. It utilizes 7 other dog breeds so that each dog breed has a 1/9 chance of showing up.
Please use only one of these two versions at a time, not both at the same time.
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What this mod does:
After you have recruited at least three new Blades for Delphine, you will start to encounter Blade patrols on the road.� These work just like the vanilla patrols for Imperials, Stormcloaks and Thalmor in that the NPCs are not unique.� They spawn, walk by and then are deleted when they fall out of scope.� There are four types of Blade patrols:
Blades with prisoner - three Blades and a dog, with a Thalmor prisoner
Blades foot patrol - three Blades and a dog
Blade rider patrol - one Blade riding a horse, and a dog
Blades vs Thalmor - Blades foot patrol fighting a group of Thalmor
What this mod does not do:
This mod does not provide a mechanism to recruit more Blades, clean up Sky Haven Temple or develop an exciting new Blades quest line. I would love to play a mod that does that, but sadly that is not this mod. It should, however, be fully compatible with any mod that does these things. The only requirement is that any mod that allows for recruiting additional Blades must increment the BladesCount property of the vanilla Blades recruitment quest (FreeformSkyHavenTempleA). When this count is three or higher, then the Blade patrols from this mod will be activated.
Blade Dogs
The patrols each include a dog, because...dogs are awesome. Skyrim needs more dogs. The base game includes two types of dogs, Huskies and what looks like an Irish Wolfhound. If you install only the main file of this mod, then the patrols will make a random draw from these two breeds. Each has a 50/50 shot of appearing with a patrol. If you have installed SkyTEST - Realistic Animals and Predators then you may use the alternate SkyTEST edition of this mod. It makes use of 7 additional varieties of dogs, so that each dog breed has a 1 out of 9 chance of showing up.
Please use only one of these two versions of the mod at a time, not both.
Other Recommended Mods
Realistic Husky Sounds
Smart No More Stupid Dog Comments
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.