Beyond Skyrim Bruma - Intervention Spell
Added teleportation spell inspired by Mysticism: Overhaul for the Beyond Skyrim: Bruma location.
Screenshots 2 screenshots
About this mod Machine translation
Added teleportation spell inspired by Mysticism: Overhaul for the Beyond Skyrim: Bruma location.
summary
Mysticism - Magic Overhaul is a great mod that adds a lot of great features, and I particularly appreciate the return of classic spells like Mark and Recall and Divine Intervention. I love playing around with disabled people traveling quickly, so these are great for alternative and immersive modes of travel. During my playthrough of Beyond Skyrim: Bruma, I thought about how cool it would be to have a similar spell teleport you to the Church of Bruma. Then I realized I could do it myself!
This mod adds 2 new spells: "Martin's Intervention" which will transport the caster to St. Martin's Cathedral in Bruma, and "Lendir's Beacon" which will transport you to the Frostcragg Spire. The corresponding Book of Magic can be easily found by poking around the main magazine of each console. Martin's intervention is free to any traveler, and Lundir's beacon is believed to belong to the Whispering Academy. Since there's no other way for players to join the Whispers Academy until BS: Cyrodiil is fully unleashed, you'll have to steal it if you want to use the spell. Neither spell tome will regenerate to prevent abuse and sell the tome indefinitely (it's an expert level spell, so the base price is moderate).
Occultism - Magic Overhaul is not a hard requirement if you just want these two spells, as I made these spells from scratch and have no exposure to Occultism Records.
I plan to make more spells like this in any future suitable location outside of Skyrim.
Install
Simply install using the Mod Manager of your choice (recommended), or manually extract the download to your data folder.
Beyond Skyrim Bruma is clearly needed.
compatibility
Simply add the new spell and corresponding book, then place copies in the Bruma Church and Frostcrag Spire. May conflict with anything editing these interiors, and as far as I know, no other mod does. Might not be compatible with the full version of BS: Cyrodiil as the team may change these locations further, but I can easily fix it with my own updates.
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Summary
Mysticism - A Magic Overhaul is a great mod that adds a lot of great features, and I particularly appreciated the return of classic spells such as Mark and Recall and Divine Intervention. I like to play with fast travel disabled, so these are very useful for an alternate and immersive way to get around. During a play-through of Beyond Skyrim: Bruma, I pondered how cool it would be to be have a similar spell teleportation you to the Bruma chapel. Then I realized I could just make it myself!
This mod adds 2 new spells, 'Martin's Intervention' which will transport the caster to the Great Cathedral of Saint Martin in Bruma, and 'Rendil's Beacon', which will transport you to Frostcrag Spire. The corresponding Spell Tomes can be found fairly easily by poking around the main chamber of each. Martin's Intervention is free for any traveler to take, whereas Rendil's Beacon is considered owned by the College of Whispers. Since there is no current way for the player to join the College of Whispers until the full release of BS: Cyrodiil, you will have to steal it if you want to use the spell. Neither spell tome will re-spawn, to prevent abuse of taking it and selling the tome infinitely (It's an Expert level spell, so has a moderately high base price.)
Mysticism - A Magic Overhaul is not a hard requirement if you just want these two spells, as I made these spells from scratch without touching Mysticism records.
I plan to make more spells like these for any appropriate future Beyond Skyrim locations.
Installation
Simply install with the mod manager of your choice (recommended) or manually extract the download contents into your data folder.
Requires Beyond Skyrim Bruma...obviously.
Compatibility
Simply adds in the new spells and corresponding books, and places a copy in the Bruma chapel and Frostcrag spire. May conf …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.