Beyond Skyrim - Bruma Enhanced Bounty Hunting Missions
The bounty hunting missions built into Beyond Skyrim: Bruma will be overhauled so that they can lead players into more diverse dungeons.
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About this mod Machine translation
The bounty hunting missions built into Beyond Skyrim: Bruma will be overhauled so that they can lead players into more diverse dungeons.
The problem with bounty hunting missions in BS Bruma is that it often results in too many players entering the same location. Namely, the only goblin dungeon in the county, Silver Fang Cave.
This is because there are two types of bounty hunting missions in the default BS Bruma file. One is a normal bandit bounty hunt, and the other is a goblin hunting mission (name it CYRBQ02), which is why the default system keeps directing you to the Silver Fang Cave.
This mod will address that issue by adjusting the keywords for the CYRBQ02 quest and multiple locations, so CYRBQ02 no longer directs players to the Goblin Cave, but instead directs them to more interesting places. Such as a vampire's lair or a warlock's hideout.
Plus this mod will tweak the various dungeons that the Fallout mission generator mod Missives will detect by placing containers or NPCs designated as bosses. Although true accessibility is not required to launch the game, I highly recommend giving it a try as I assign keywords as well as Boss objects and NPCs with accessibility in mind.
While I confirmed that the quest itself will complete, as it should as soon as a newly added location is detected, I still can't figure out why the bounty hunting system doesn't recognize certain dungeons at all, like Sedor or Gutted Mine. Therefore, I'm marking this mod as "beta" until I find out why CYRBQ02 refuses to detect them.
Otherwise, this mod does not require any scripts or assets. Only one ESP file is required.
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Problem with bounty hunting quest in BS Bruma is that It leads player too much often into same spot. Namely, County's only Goblin dungeon, Silver Tooth Cave.
That's because there's two types of bounty hunting quests within default BS Bruma file. One is generic bandit bounty hunting, and the other is Goblin hunting quest(Which is named as CYRBQ02) and that's the reason why default system will lead you to Silver Tooth Cave constantly.
This mod will address that issue by tweaking CYRBQ02 quest and keywords of several locations so CYRBQ02 wouldn't lead player to Goblin cave anymore but instead to somewhere more interesting and fun. Such as vampire lairs or warlock hideouts.
Plus this mod will tweak various dungeons to be detected by radiant quest generator mod Missives by placing containers or npcs designated as boss. Although actual missives wouldn't be needed to turn on the game, I strongly recommend to give it a go as I allocated keywords and Boss objects and npcs with Missives in mind.
Despite I confirmed quest itself would play out as It should be once newly added locations have been detected, I still couldn't figure out why bounty hunting system wouldn't recognize some of dungeons at all. Namely, places such as Sedor or Gutted Mine. Thus I label this mod as 'beta' until I find out why CYRBQ02 refuses to detect those.
Otherwise, this mod doesn't need any script or assets. Only single ESP file is needed.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.