better wedding guests
Improve discovery for wedding guests and make them more personal, or you can invite yourself.
Screenshots 2 screenshots
About this mod Machine translation
Improve discovery for wedding guests and make them more personal, or you can invite yourself.
Description
This mod does two things:
First of all, it changes the finding of the guests for your wedding. Where previously it was random from any people with a positive disposition towards you or your spouse, it now works off a priority system, trying to invite whoever is closest to you or your spouse first. This means, for example, that your children will always be invited if you have any.
Secondly, it allows you to invite your own wedding guests if you want to, rather than letting the algorithm find them. This means that after the objective "Speak to Maramal about arranging your wedding" is displayed, but before it is completed, you can invite people to your wedding. These will be your guests, as your spouse will invite their own, so you can only invite three people. Make them count! If you made a mistake in inviting someone you can un-invite them, though they won't be happy. You can invite and then un-invite someone as many times as you like, and you can only invite someone with a positive opinion of you.
After talking to Maramal and him telling you the wedding will be the next day, wait 30-60 seconds until you start the actual wedding if you want to make sure the system has had time to process everything.
Compatibility
This mod should be compatible with almost anything, except mods that change the aliases of the RelationshipMarriageWedding quest and a mod that changes the stage of the vanilla "The bonds of Matrimony" quest. It contains only one overwrite of a story manager node.
Installation
Install with a mod manager or unzip into your data folder and activate the esp.
Uninstallation
As with all mods, uninstallation is not recommended on an active save. However, since almost everything shuts down after the wedding, there should be no issues.
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describe
This mod does two things:
First, it changes how guests discover weddings. Previously anyone who had a positive preference for you or your spouse was random, now it takes precedence over a priority system that tries to invite the people closest to you or your spouse. This means that, for example, if you have children you will always be invited.
Second, it allows you to invite your own wedding guests if you choose, rather than letting an algorithm find them. This means that after the goal "Talk to Maramal about arranging your wedding" is revealed, but before it is completed, you can invite people to your wedding. These will be your guests, so you can only invite three people since your spouse will invite themselves. Make them count! If you make a mistake inviting someone, you can uninvite them, but they won't be happy. You can invite and uninvite someone as many times as you like, and you can only invite people who have a positive opinion of you.
After talking to Maramal, he tells you that the wedding will be the next day, and if you want to make sure the system has time to process everything, wait 30-60 seconds until you start the actual wedding.
compatibility
This mod should be compatible with almost anything, except mods that change the alias of the RelationshipMarriageWedding quest and mods that change the stage of the vanilla "Ties of Marriage" quest. It only contains an override of the Story Manager node.
Install
Install using mod manager or unzip to your data folder and activate esp.
uninstall
As with all mods, uninstalling while on an active save is not recommended. However, since almost everything is closed after the wedding, there should be no problem.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.