better boss
You haven't downloaded this mod yet Repositions Skyrim's final boss to make the final battle more challenging
Screenshots 3 screenshots
About this mod Machine translation
You haven't downloaded this mod yet Repositions Skyrim's final boss to make the final battle more challenging
The mod is currently in beta and not yet balanced, so any feedback is greatly appreciated.
I created this mod to start learning the creation kit and to make the final boss harder because I believe all the final fights are too easy.
This mod shouldn't have any compatibility issues but if you find any please let me know so I can look into it.
Change list:
Main tasks
------------------------
Alduin (Sovengarde's previous quest):
Base Level: 15 (was 10)
Multiplier: 1.25 (was 1.2)
Maximum level: 100
Alduin (Durring Sovengarde Quest):
Base Level: 25 (was 20)
Multiplier: 1.3 (was 1.2)
Maximum level: 100
Dawnguard
------------------------
Lord Harker (human form):
Base Level: 20 (was 10)
Multiplier: 1.2 (unchanged)
Maximum level: 70 (was 69)
Lord Harker (Vampire Lord Form):
Base Level: 25 (was 10)
Multiplier: 1.4 (unchanged)
Maximum level: 70 (was 60)
Dragonborn
------------------------
Miraak:
Base level: 45 (was 35)
Multiplier: 1.15 (originally 1.1)
Maximum level: 150 (unchanged)
Plan features:
multiple difficulties
How difficult is FMOD installer?
MCM Extention (this will take some time as I'm new to modding and barely understand how to script with Papyrus and SKSE)
Permissions:
You are free to modify, distribute and change this mod in any way you see fit, provided you make this version available for free and give credit to the mod author.
- SpaceCoder
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This mod is currently in testing phases and has not been balanced yet so any feedback is greatly appreciated.
I created this mod in order to start learning the creation kit and to make the final boss scaling harder since I believed all the final battles were too easy.
There should not be any compatibility issues with this mod but if you find any please let me know so I can look into it.
List Of Changes:
Main Questline
------------------------
Alduin (Before Sovengarde Quest):
Base Level: 15 (originally 10)
Multiplier: 1.25 (originally 1.2)
Max Level: 100
Alduin (Durring Sovengarde Quest):
Base Level: 25 (originally 20)
Multiplier: 1.3 (originally 1.2)
Max Level: 100
Dawnguard
------------------------
Lord Harkon (Human Form):
Base Level: 20 (originally 10)
Multiplier: 1.2 (not changed)
Max Level: 70 (originally 69)
Lord Harkon (Vampire Lord Form):
Base Level: 25 (originally 10)
Multiplier: 1.4 (not changed)
Max Level: 70 (originally 60)
Dragonborn
------------------------
Miraak:
Base Level: 45 (originally 35)
Multiplier: 1.15 (originally 1.1)
Max Level: 150 (not changed)
Planned Features:
Multiple Difficulties
FMOD Installer for multiple difficulties
MCM Extention (this will take some time since I am new to modding and know almost nothing about how to script with Papyrus and the SKSE)
Permissions:
You are free to modify, publish, and change this mod in any way you see fit, IF AND ONLY IF you provide it FREE OF CHARGE and credit me the mod author.
- SpaceCoder
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.