Berserk Warrior LITE
Nords and Orcs have a new Berserk daily power, similar to the D&D 'Berserk' concept. Added my 'Dragonborn Empowered Shout' mode. Additional perks/values are also fixed/adjusted.
Screenshots 1 screenshots
About this mod Machine translation
Nords and Orcs have a new Berserk daily power, similar to the D&D 'Berserk' concept. Added my 'Dragonborn Empowered Shout' mode. Additional perks/values are also fixed/adjustable.
Please agree! :)
I made a Berserker mod a while ago and people were very interested in how I implemented Berserk Daily Power. The same people also tend to be interested in my Dragonborn Empowered Shout concept. ...the problem is I have a ton of punishments/gimmicks that people don't want to put up with! Well, this mod basically removes the penalties originally included.
What does this mod do?
- Nords and Orcs now have Daily Power 'Berserk'... but it's very different from vanilla:
There are also slight differences between Nord and Orc's Berserk (see below). Fury increases in power as you level up. However, using Berserk will put a strain on your body, and then you will take damage...it may even kill you! Here's what Berserk did:
bonus:
- Health care 100 minutes 1 minute
-Fortify Health 50 lasts 90 seconds if IF is at 20 or higher (additive)
-Fortify Health 50 lasts 2 minutes if at 40 or higher (additive)
-Fortify Health 50 lasts 150 seconds if at 60 or higher (additive)
- Divide 100 points of endurance into 1 minute
- Modify incoming errors -50%
- Modify player attack damage x2 if melee/unarmed/slam type damage
- Modify player intimidation by +20 (added)
- Fixed incoming damage -20% if attacker weapon is melee/unarmed
- *Orcs deal -10% reduced damage to melee blunt weapons (maces/warhammers/unarmed)
- *Orcs deal -5% less damage than non-blunt/unarmed melee damage
Penalty:
- Health damage (1hp per second) for 7 minutes, equal to 30 or less
- Health damage (0.5hp per second), lasts 7 minutes, over lvl 30
-Stamina Regen lasts 7 minutes at -300%
- Modified enemy's critical hit chance vs player +20 (plus)... Reckless attacks have it's drawbacks
- Dragonborn Empowered Shout... This only works on Nords.
Basically, every Dragon Soul you absorb (without using the max unlock word) gives a 1% shout cooldown bonus. So if you have 100 Dragon Souls available = you will have 0% shout cooldown.
This gives real meaning to "absorbing the dragon soul and stealing its power"!
- The following allowances have been adjusted:
Agile Defender 00 = 55% lighter wear parts
Juggernaut 00 = 55% weight reduction in wear parts
Quick reflexes set to 80 skill requirement
Cushioned Perk (now called 'Padding') reduces staggering by 3% per piece and increases armor rating by 3% per piece
Tower of Strength: Each piece of heavy armor reduces incoming staggers by 13% (up to 52%)
Hack and slash:
- Only Daedric damage now bleeds, regardless of weapon material (duration increases with each level)
- Now works on battle axes, daggers and swords
- Now adds Sword and War Axor Armor Penetration
- Damage will no longer affect targets that successfully block attacks (this should be included in vanilla)
- For all spriggan types, the first level bonus grants +50% damage bonus
- Extra damage bonus at first level + 5% damage bonus compared to all NPC matches (excluding vampires)
Limbsplitter:
- Only Daedric damage now bleeds, regardless of weapon material
- Now works with BattleAxes and GreatSwords
- Now adds BattleAxe and GreatSword Armor Penetration
Wounded damage does not affect targets that block attacks (this should be included in vanilla)
- For all spriggan types, the first level bonus grants +50% damage bonus
- Extra damage bonus at first level + 5% damage bonus compared to all NPC matches (excluding vampires)
Bonebreaker:
- Mace now has increased attack power with each additional level
- Armor piercing damage is now reduced compared to vanilla
- Wrestling matches now deal an additional +20% damage with Mace vs. skeletons/loaches/chaurus/automatons/gargoyles/freeze
Skullcrusher Demon:
- Armor piercings now deal slightly less damage with Warhammers compared to Vanilla
-now increased attack power increased by warhammer for each vibration level
- Now also allows all 2Handed weapons to …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.