Be With Healer
Be With Healer will help give every faction, enemy, and player a healer. You can choose from among your favorite followers who cast healing spells on you like a priest. We are both with therapists now.
Screenshots 8 screenshots
About this mod Machine translation
Be With Healer will help give every faction, enemy, and player a healer. You can choose from among your favorite followers who cast healing spells on you like a priest. We are both with therapists now.
Description: Requires MOD: SKYUI-SKSKE 64
MCM: Available on LE and SE. To update, if you are using the enemy healing feature, it is best to go to an inner cell with only players before uninstalling. Enable the MCM item: "Uninstall" and turn off MCM. Wait a few seconds and turn on Be With Healer MCM.
Be With Healer will help give every faction, enemy, and player a healer.
You can choose a companion from your favorite minions that has no special behavior in combat to act as a healer. The healer will cast healing spells on you and people of your choice, not just your companions.
You can also set up any enemy to potentially become an enemy healer.
The purpose of this mod is to go on a fantastic journey with a favorite minion who will help the player from time to time using healing and light magic just like the priest class. This feature comes as part of my faction mode. I thought I needed more adventure helpers, as well as healers for basic enemies. So I copied part of the healer functionality as a new mod.
Enjoy adventures in Skyrim with your favorite companions.
feature
The healer will attempt to cast healing spells on the player, your followers, and selected NPCs.
The healer will try to give the player courage. (dialogue and MCM configuration).
The healer will attempt to cast Valor on your followers or selected NPCs affected by the fear spell. (MCM configuration)
The Healer will attempt to cast protection spells (Oakflesh, Ironflesh, Stoneflesh, Ebonyflesh) on the player, your followers, and selected npcs. (MCM configuration).
If asked, the healer will attempt to continuously cast Magic Light on the player (dialogue configuration)
Healers will no longer cast magic light continuously in certain locations such as castles, inns, guilds, player houses, etc. (location with keywords LocTypeInn, LocTypeGuild, LocTypePlayerhouse, LocTypeHouse)
The healer will attempt to remove paralysis from the player, your followers, and selected NPCs. (MCM configuration)
The healer will attempt to cast the Plane Hold (Paralyze Atronak) spell on the hostile Atronak. (MCM configuration)
The healer will, under limited circumstances, attempt to cast fear spells on humanoid enemies around the player. (MCM configuration)
Players can call missing healers to the player's location. (MCM configuration)
Players can call missing targets to the player's location. (MCM configuration)
Players can choose the priority of healing targets. A group of players or your companions (selected NPCs). (MCM configuration)
Players can use spells to choose the target to heal. This means the target doesn't have to be your companion. Perfect for, say, escorting someone on a mission. If you select the minimal option, players will also be included. (Use modify spell)
If you can manage the spelling voice files, put them into the prepared folder and enable the MCM item: "Chant voice type". The folder location is data - sound - fx - mx2bwh - chant - type01 or type 02 or type03 or type04 or type05.
(Version 1.3) Healers will attempt to cast healing spells on non-hostile NPCs (not followers, not player companions). (MCM configuration)
(Version 1.3) The Illusionist will primarily cast illusion spells (Calm, Fear, Fury) on enemies.
(Version 1.3) The illusionist will cast healing spells (MCM option: "Allow healing to work"). Does not cast major healing spells. Automatically select treatment targets. Target selection is not available. The illusionist will also attempt to cast healing spells on non-hostile NPCs. (MCM configuration)
(Version 1.3) Defenders will prefer to attack enemies that attack the healer or magician or the player (selected via dialogue). Attacked enemies may change targets to defenders. The defender will assist the healer, but the character is not a tank.
(Version 1.3) …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.